This is a fantastic addition to the Pathfinder world! It's a mini adventure that takes just a session or two to complete, but it is so well done. It doesn't feel like an afterthough, the world feels rich, full and fleshed out. Plus, it's a little spooky - which I love!
Pick this mini adventure up and add it to your party - you will NOT be disappointed. I know my players weren't!
Although this fits perfectly into the Dark Archive book, it also will work well with any other adventure. ...
Kevin Glusing and the folks at Samurai Sheepdog have done a really good job of taking the nanocyte, a class written for Starfinder, and converting it into Pathfinder 1E rules. In doing so, they gave it a specifically in-house Golarion flavor, althouogh I found little difficulty reskinning those elements for my current homebrew campaign. In any case, the explanation for the nanocyte's powers is very flavorful and should feel right at home in any campaign where alchemy and gunslinging were allowed. The nanocyte itself feels very balanced against current PF1 classes. It's a martial class, but one with plenty of skill points and options thanks to its nanites -- yet not as flexible as a spellcaster. You will definitely want to have a copy of Paizo's PCS: Technology Guide if you're using this class, because the nanites allow the nanocyte to mimic technological weapons and equipment, especially as they gain levels. (You can buy that on drivethrurpg also.) This is a great ...
This is great work and well worth the money if you plan on fighting an ocean battle. You can modify the complexity and make it more basic if you'd like, that's what I did.
I am very pleased with this module. I have used it in Foundry and it worked great. The author added a lot of interesting detail that made our game very enjoyable. I am going to keep my eye on this creator and probably buy more of his material because I am impressed.
The culinologist is described as s hybrid between bard and alchemist, but it doesn't quite live up to its billing. While it is a perfectly workable class, it definitely feels a little unfinished. The culinologist's spells (called "recipes") function somewhat like an alchemist's extracts, except they're little meals not little potion-like drinks, and they're drawn from the bard spell list. This works OK, but it makes for a very familiar class. One wonders what a more experienced designer could have done making a completely original recipe system -- I am thinking about the complex but delightful herbalism system by Interjection games, for example. In addition, there are a lot of dead levels where all you get are spells, and it feels like the class could have been further developed with some nice tidbits to fill in these gaps. And other than spell selection, the class offers no choices for customization as you level-up. I wouldn't deny a player that...
Quick review: This is a very good supplement - dripping with Golarion flavor, and solid in mechanics. This is equal or probably better than anything Paizo has published, and you should get it for your 1E campaign.
The Adventurer's Handbook is, in my opinion, a must have. It's at the top of my list of third party products I allow in my games. The Skill and General Feats in this book are fantastic, and that's an understatement. They provide so many fun new options and ways to add spice to characters of all different kinds. All of these feats fill fun little niches, but still have great practical applications in a multitude of scenarios and encounters. Something that also needs to be praised is that they didn't shy away from including 7th level and above feats, something that I think is lacking in Pathfinder 2E, so it's really nice to get a few more options that players can take at those higher levels. Whether you're looking to add a little bit more to your games, without shying away too much from official content, or you're looking to go all out with wild ideas. This is book has got you covered....
What an exciting start to what I hope will become a long-running series!
The characters are really engaging, the use of lore is fantastic, and the writing overall is just thrilling.
I would recommend this to anyone, regardless of how deep your knowledge of pathfinder lore, who enjoys a good mystery and great writing.
Please write more!!
This is a fantastic side adventure that can fit into any campaign. It can easily be completed in a session or two and it's great for all experience levels. The ending is pretty dark, which love! Your players will be enthralled through the entire thing.
Absolutely fantastic. I've been more than pleased with theWarriors supplement and use it for my VTT. Can't wait for the Foundry module for thisand future classes.