What a great way to experience the Age of Ashes adventure path! Great characters, action and storytelling make you feel like you are part of the start of this epic campaign, and I can't wait for the next book in the series.
As always looking forward for the FVTT integration, but it's great as it is. The new hybrid studies have some really cool mechanics and it's clear that a lot of thought was put into every one of them and there's quite a lot of them. Might be one of my favorites so far, besides clerics+
Great stuff, as always. Contains a bunch of new hybrid studies, and new capstone feats for all the old and new studies. Also alternatives to arcane cascade. And a class archetype, where you're a spontaneous CHA-caster that exchanged something (getting a drawback and losing health) for power. Very flavorful, and a cool option.
Great balance, as always, and tons of options. Heartily recommend.
Three reasons to get this: 1) excellent potential additionas and changes; 2) identifies areas where the GM might want to add or change something themselves; 3) ideas on how to incorporate additional Paizo content written about the area where the adventure takes place.
There is no way that I'm going to use all the content in this product, but I have used some of it and I will be using other parts. It's very helpful and creative and encourages GM creativity. The additional background info on adventure NPCs is something that is easy to rely on and productive in game....
This book adds a few things to barbarians to make them more over-the-top in terms of theme & fantasy. I prefer my PF2e games to be closer to epic fantasy than heroic/medieval fantasy and having options for bloodrager, divine ragers, runes, etc all make that a bit more crazy.
Excellent product. Really fills in different levels of play with some nice takes on existing monsters and gives some good variety.
Not all the creatures have tokens, but most seem to and they are very good quality. For most of those without token art, one can use the tokens for the basic creatures that they are based on, so that's a very minor inconvenience. This approach likely brings down the final price of the product, so in my opinion it's a good overall choice for art direction.
Recently, I soloed my way through Pathfinder Adventure: Threshold of Knowledge (19 pages, free at DriveThruRPG). It is for the second edition of the rules. I changed four lines of Ars Magica RPG and made it my solo engine. I used the five PC characters that are included in the adventure. So, the PCs picked up the quest from their teacher. Soon, they were in a footrace/obstacle course with Haibram. Haibram won. When they got to Alandri, she gave them their test. They were able to catch three fish which gave them a passing grade. They went back to their school and discovered that their teacher had been taken. They gathered clues and had to solve a puzzle (success). This led them to a canal. Here they encountered a Leshy. They were able to use diplomacy against him.
Next, they encountered two river devils. The PCs killed them and collected the treasure. They continued on and were surprised to see a crocodile eating a thief. The PCs killed it but Ekene the PC went down. The PCs were able...
Having bought, read through and played some of these, I am afraid the quality of this one doesn’t feel to be on par with the witches + or something I could call a well thought out supplement. There are several issues here;
The new mysteries especially feel very separate from the original ones and not in a good way.
Most of them give permanent, massive and constant debuffs to the oracle that are applicable to almost every situation in combat and outside of it. Since the curse doesn’t go down below from the minor stage after a focus spell is cast, meaning someone with these mysteries would have to play with constantly deafened character, constantly frightened one, constantly sickened one which affects everything the oracles would want to do outside of combat for the day. Especially the deafened one just closes one person out of any social encounters even to the extent of observing them properly.
Compared to Paizo ones, the downsides (especially minor ones) could always be...
Excellent sourcebook for additional Witch-themed game mechanics in PF2. Highly recommended. The high number of feats are on-theme, innovatively designed and well-balanced game mechanic. My Witch players love this book! More please!
Team Plus books hit it out of the park. My only complaint with them is that there is so much in them that I may not ever get the chance to use all of their content!!! Every book, and I mean every book, is fantastic. If you are looking to add something amazing to your PF2E games then look no further than Team Plus books like Barbarians+!!!!
Also don't let the one bad review on Oracles+ dissuade you. It is a fantastic book, with amazing ideas, feats, and mysteries!!!