From beginning to end I was immersed and captivated with this story. The author has great skill for detail; they hit the sweet spot of writing enough despription to keep you fully present without bogging down the narrative. The arc of the main character is very well thought out and nuanced - without spoiling anything I will say there are things I didn't see coming that made the story layers deeper and much more interesting than your every-day hero's tale. I can't wait to see what else this author comes out with - I'm dying for a sequel already! Great work.
Also, the feats and items included with the story are super fun and playable, I really appreciate the inclusion of rules for both 1e and 2e compliance. ...
TheThe story written here about Edmund is so inticing and interesting and it captures the very feel of the beginning of any Pathfinder campaign. The seamless inclusion of the new homebrew items and feats is done so well and so interestingly, that I would 100% include them as options in any of my games from now onwards.
I read this with no context about the characters or places, but everything was introduced in a way that didn't leave me confused and the story was captivating even for someone new to the setting.
If you like redemption arcs, you'll love this book!
I really enjoyed the way the story started with a literal scale to weigh one's sins, and in a more symbolic way that theme carried on through the entire story. The weight of one's sins versus the extent of someone's kindness and forgiveness.
Having the story told from a villain's point of view, yet making it this heartwarming takes a lot of skill, and Alizrak did it beautifully.
I think it carries an important message too. Are you willing to give someone a second chance, even if they don't deserve it? Can you forgive the past if you see the person has changed?
The focus of the story is between Karzoug and someone who has suffered greatly from his actions in the past, but there are some fun and interesti...
Si eres director de juego o simplemente quieres saber información de los mosntruos, este es un libro imperdible para ello, contiene bastantes datos de varios tipos de criaturas, desde goblinoides, demonios, gigantes, angeles, hadas, etc.
Concise, complete, and direct. The links to Archives of Nethys are very much appreciated
I have printed this as a permenant companion to my module.
My only complaint is that I now need conversions for Mask of the Living God and City of Golden Death.
Team+ has once again justified my decision of auto allowing any of their content in my homegames! Expanding on Impossible Lands leads to such a goldmine of character options and abilities while still feeling in line with base game abillities, my personal favorite archetype being added being the Spelldancer, with such an interesting weaving of movement and spellcasting that could lead to some incredible moments! aswell as the Puremetal Paragon having both interesting flavor and really cool mechanics regarding spending your infused spell, Impossible Lands+ aswell as any other Team+ content is always gonna be a strong recommendation from me and a GREAT showcase of the creativity of 3rd party content within the community...
The +Team continues to be master class. The player options are strongly evocative while meshing seamlessly into the canon content. I find it dificult to flip all the way through the densely packed pdf without an urge to pull out a pencil and start scribbling out a character concept.
The deeply stylized art from Derry Luttrell continues to be exciting and fun, but there is a distinct edge to this volume. Additional textures and high detail take many concepts to a great height that makes me excited to share them with my players.
There is a strong mind towards balance even when pushing the limits of what a class was previously able to do. I see no issues weaving in any of these options. The authors and playtesters have tried much harder than me or my players to break them, and I feel assured that a player using these options will be well in line with any other player, but may find themselves having even more fun.
While they have not released for the current version as of writingI wis...
Essentially this product allows you to very quickly put together NPCs that are either Fighters, Barbarians, Champions or Rangers on Foundry. There's a number of templates for levels and also includes the ancestry abilities/feats and also animal companion stats.
It's worth noting that no information is really given if you just get foundry support though as there does not appear to be an accompanying blurb entry or PDF to give you just a very simple rundown of what exactly is contained within the module. The PDF provided is just how to add it to your game.
I will admit that the information provided, even on the main PDF page for this, made me get my wires a little crossed on what product this exactly was. What I expected was NPCs that were themed off classes but had their own unique stylings. More akin to the NPCs provided in the Gamemastery Guide as I’ve always used them as great touching off points for humanoid NPCs that have abilities related to their backgrounds. Like th...
The Isle in the Mist is an excellent adventure to help introduce new players to the mechanics and world of Pathfinder or provide a quick couple of sessions for an experienced group. It's subject matter is both intriguing and macabre. My favorite aspect of the adventure is a certain twist, whose intensity will depend on how the GM presents it, that happens about halfway through that provides a good challenge for the players to adapt, while rewarding forethought and creativity. Highly recommended....
my friend has been using this book to you on a recent campaign, we've been having quite the blast.
The book make sure to have all of the paths interesting and competative with each other, allowing everyone to contribute effectively, keeping the original intent from 1st edition.
As someone who's never been a crazy huge fan of clerics and didn't have a huge desire to play one, this classes+ installment has made me do a 180 on that opinion. I really love the Warpriest Class Archetype, having more bounded casters is a lot of fun and it better fufills the class fantasy of a warpriest many were looking for from the base doctrine. I love how its compatible with all the base doctrines too, allowing Warpriest to have just as much variety in their builds as a regular cleric. The Vocations system is also incredibly well made and something I plan to use from now on in all my games, its such a cool way to customize your clerics personal relationship with their religion. Plus, all the new feats are really nice too, I especially enjoy the new doctrine-specific ones to help differentiate them even further. On top of all that, the cover art for this installment is gorgeous and some of the interior pieces are likewise varied and very unique, showing a range of differ...
**Amazing creators, amazing content!**
Seriously, *Clerics+* offers a myriad of new ways to play Cleric and become the living embodiment of your God(s)! From mighty avatar of battle to inquisitor of your faith, and even herald of a deific companion; if you like the idea of being a pious person, you'll love *Clerics+*!