I've been playing ttrpgs for four decades now, and I love the creativity of 3rd party content and love to include it in games if it fits. I've done a good deal of freelance editing, balancing, and testing over the years. After the flood of poorly balanced 3rd party material that crashed in during the 3.0-3.5 DnD and Pf1 days I formed a system of Presentation of material, Ability to blend in established lore, Balance that i use to judge on now. I've liked other publications from this line and was looking forward to this one but couldn't extend those feelings to this material. This comes from making a few of these and also some characters with it as a dedication and ran them in some one shots of different levels. Here's what I found.
Presentation wise this would be 5 stars easy. I'd even give it 6. The way it blends the lore of Golarion id give it 5 too, but it falls so short in balance though which would make 2 in that reguard which is why overall I gav...
An excellent book! Though in some aspects I feel some of the feats are a little conservative in "power" compared to the stuff official ancestries get, such as Orc heritage feats, but ultimately a satisfying implementation of minotaur with great art and variety!
OMG this book was precisely what I needed to start truly developing my Kitsune character! It had all the information I could possibly want, and what I desperately needed as I was reading about the Kitsune ancestry in the official Paizo Pathfinder books (which barely had any information at all in comparison!) It gave me dozens upon dozens of new ideas of potential development paths for my foxy character, and made me appreciate the ancestrial feats much more! It increased the depth of my character development a lot and I'm extremely happy and excited to see where my silly Kitsune's journey takes her.
The artwork in the book is also worthy of a separate mention. All of it gave me a lot better idea of what Kitsune look like and even inspired some of my choices when it comes to my character personality and apparel.
Amazing book and I am hoping to see more foxy content from the author (or perhaps maybe custom packs for pathbuilder2e)....
Awesome. A book that does exactly what I had planned to homebrew for my campaign. It takes the ship combat system from Starfinder and converts it to Pathfinder 2e. It even expands a lot on the idea of Naval combat and roleplay. I plan to include the book in my recomended ones to pickup when I finish my setting for PF2e (that's the first 3rd party book to make the list.) I also thought about converting the Skull & Shackles Adventure Path to 2e. This will make it much easier.
Just got this and not to bad, nice maps, just wish they were a bit expanded more to add more detail, but thats just me.
Wish there were some specific new random encounters and with new maps for them as well as I know all the official ones by heart, maybe add a trapper encounter or Hunter, wilderness family or some such.
So with nothng super new as to fresh original encounters the price point is a bit steep compared to what others have priced their stuff on Infinite but could chlk that up to the better Hi res maps.
Curious to see a part 2 and perhaps fey encounters and such?
We most def need more official AP extra stuff on Infinite like this!!
Tom...
I chose this as my first Pathfinder adventure and ran 80% of the adventure today. If you and your players are experienced I think you could knock this out in 4 hours. I'm 4 hours in and believe it'll take 5-6 hours total, but I am new to the system and my players had never used Fantasy Grounds before, so that's on us.
This adventure is simple enough to not be intimidating to new GM's but offers a really good variety of activities for as short as it is. Start off with some role play, on the way to the adventure site you can do a brief intro to exploration activities during travel, as well as during the small crawl through the temple. There's good variety in the encounters. There could be more locked doors to entice rogues and there are a few places where you could add some skill checks in, but you could easily add those details yourself. I really like the 'boss' character, it's an interesting NPC that allows for some really fun roleplay, ...
I bought this product and it's great! I definitely want to use this with my current level 1-20 campaign once they're high enough level to use these ancestry feats. There aren't a lot of high-level ancestry feats, so it's filling a necessary gap in the system.