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This is a decent attempt at a level 0 adventure. Considering it's the only one for PF2e currently out, I say it's the best one yet :)
Sure, there's a few minor annoying things, like typos, missing words, missing monster indicators or threat levels in few places. However, this is also an adventure that brings the same atmosphere of a harsh, frozen tundra and ruthless prehistoric tropical fauna that is prezent in "Quest for the Frozen Flame" adventure path. As such, it's a great tie-in, and surprisingly varied and exciting for level 0. The background locations and characters, though not nearly as expansive as one in official Paizo releases, are convincing, and PCs themselves are neither authoritative adventures the social life revolves around that we're used to, nor downtrodden rebels in a gritty setting. They are just a group of youths from their following who want to prove themselves.
More importantly to me, this module tries its best to incorporate...
Rating: [5 of 5 Stars!] |
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Kineticist has always been one of my favorite classes in 1e, and other third party books have tried to update it for 2e, sure. Some come out better than others, though I find some are far more complicated than is warranted for the new design philosophy.
This book, however, doesn't fall into the complexity trap, and does the class justice! While I first had reservations about it being a bounded caster, I was won over with the execution of the concept, as well as how the book handles both form and substance infusions.
My only gripe, although it doesn't affect my rating, is that it doesn't include Aether as a focus, but considering Aether was too weird and different that Kingmaker didn't bother translating it either, I hardly blame the author. I do, however, appreciate the sidebar that comes with suggestions for making telekineticists work with some elbow grease, though!
All in all, solid book, well made class, best example of a third party kineticist for Pathfinde...
Rating: [5 of 5 Stars!] |
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