Another amazing piece of work from the people at Team+ as they give players more options to make the heroes they want to and give us all more of things that the basic book left out. Always good, always balanced, and always something I look forward to either playing myself or seeing my players use.
You can really tell
this book is the work of passionate people as soon as you open it up, and then
from there you're in for a treat.
Each option added in
this book, and there are quite a few, is filled with so much cultural heritage
and awesome ideas.
I really like the
Horse Lord and Minatan Dancer archetypes.
I'm always looking
forward to the next piece coming out from Team+, and this one definitely
delivers!
Once again Team+ knocks it out of the park! While I know they didn't do as much writing on this one as they did in previous editions due to letting the other writers express themselves more, the expanded options and archetypes are amazing! My favorite is the Hongali Horse Lord! There are also really cool things like the Qi Shaper archetype that allow you to even give some of your HP in order to deal more damage. I look forward to being able to use these options soon!
First off, I love this product. Really introduces a whole slew of cool new abilities, schools and directions a character can go. I am an especially big fan of the Deliberations, which can really shake up the entire feel of the wizard.
But theres also one thing under Animatamancy that confused me a little bit. the "Animated Spark" is listed as CANTRIP 1 and does not have the focus trait. Yet on the same page the level 14 Feat "Animated Troop" lists it as a Focus cantrip as a requirement. It also lists under Special, that School of Unified Magical Theory Wizards create a number of of separate familiars as they have ranks of spells, provided there are enough objects that could be targeted. So if I create multiple familiars this way, do I have to spend an action per familiar i want give actions to, or do i spend 1 action to give all created familiars 2 actions?
Thanks in advance for any clarification....
Publisher: Ulisses Spiele
Date Added: 03/26/2025 13:15:11
Leider nicht gut.
Felder sind Teilweise nicht ausfüllbar, weil die Formatierung es nicht zulässt.
Manche Felder sind einfach nicht am PC ausfüllbar, weil die Felder nicht existieren.
Manche Charakterbögen sind schlicht Fehlerhaft. (Streiter, die nach Regelwerk ab level 5 Waffenexpertise kriegen und im Bogen ab level 4)
Leider nicht zu empfehlen. Höchstens für den Standardbogen ohne die Klassen
A short and simple guide. Homefinder is an excellent place to start if you want to have your own unique base-building mechanics. Whether it's building a pirate ship or a humble village, the core principle of Homefinder can easily be applied.
Incredibly useful. Not only as a book of character options—which by itself is very cool and allows for interesting character combinations—but also for GMs who want to add NPCs (or have them detailed in an AP) that will accompany the party for a while. It just doesn't make sense for them not to participate in battle.
I usually give control over them to a willing player, and while it increases the party’s overall power, it’s comparable to giving runes a bit earlier, which is very easy to manage (slightly higher HP for enemies usually suffices). Because Retinues are mechanically similar in strength to animal companions, controlling these NPCs comes naturally to my players.
Overall, 10/10 product—I wish I could give it more.
...
An EXCELLENT addition to any campaign, especially if you're running Sky King's Tomb! The adventure is well-paced, full of flavor and lore, and fun encounters that challenge your players just enough. Foundry assets are clean and easy to use. Highly recommend!
I say it all the time on the reddit, but whenever I see this creators product, I make sure to buy it before anything else.
VD is able to produce some of the most dynamic, interesting classes that fit a niche I didn't know I needed, and this is no exception. if you like strange, unique playstyles, you'll love this product, and the implimentation on foundry is spot on. My only complaint is that I have to wait for his next set of creations!
this is such a fun little supplement and as someone who is just starting to move out of like, starter box GMing it's super beginner friendly as well as just being very creative and funny :3 highly recommendable imo
These sheets are amazing. Thank you for making them form-fillable! A shame official character sheets have no space accounting for MAP. Although this sheet might appear more overloaded on the first sight it has everything a player needs, it'll keep the game moving and reduce the time to look up skills/activities/traits/conditions due to its reminder boxes.
Excellent product that goes into depth about the failings of Merfolk in the base PF2e system and expounds upon why the alternatives are not just allowed, but arguably necessary for the ancestry to function on par with other ancestries. It highlights both its faults and its redeeming qualities; the former by adjusting them, the latter by adding greater content for them, including a wholly unexpected void healing heritage with a follow-up archetype designed with it in mind.
10/10 content. If you're planning on running a game where they'll be present, where a player is playing one, or even if you're just a fan of merfolk, this is a must-buy....
I've been running this for 34 sessions as of this review. The players are level 9 now and explored most of the island. The exploration element of it has been great and the most enjoyable part. The only criticism I might have is that the way substructures get generated can feel sparse as far as encounters go and that the few hexes with weirder mechanics can be awkward to do if you're playing through a VTT like foundry - for example, encounters in one particular hex replaces all d20 rolls with 2d10....
Absolutely stunning! This gazetteer offers a closer look into the whole setting & the culture surrounding it. It is absolutely what you expect, new set of items, deities, monsters, and other character options.
It is full of new original mythology that eventually connects into the wider setting of Tian Xia (and Golarion as a whole). You can tell this was written with a lot of passion, and the writers were having a lot of fun writing this gazetteer. If you ever plan on visiting the nusantara side of Tianxia, this supplement is a must-have....