While I expected nothing less than the best from both author and publisher, I was still pleasantly surprised by how good this was. Jacob's artwork is as endearing as ever, and the variety of loamlings depicted is wonderfully inspiring. The ancestry's story and flavor runs the gamut from serious to fun, giving every sort of player something to sink their teeth into. There are some great feats here for "earth elemental" related stuff, which I usually find a "hit or miss". Michael Sayre has managed to hit a great balance given this ancestry comes with a burrow speed (don't worry, GMs, there's limits). The added Golarion lore was executed masterfully....
A solid idea and execution! A ravager druid looks really fun, and using the orders to make the archetype a versatile one with multiple executions makes this product feel like you can actually do something with this class other than the one or two tricks the author intended.
I'm not a fan of the striped formatting throughout the book, but it does make it easy to differentiate Sasha's books with others in the Infinite program which makes it a successful, albeit bold choice.
Love the idea behind the ancestry, and there's some great ideas for feats here, but I feel like it's just a little bit too weak compared to existing ancestry feats. Like a fifth level feat to turn into someone else you can see is fine, but limiting it to an hour without taking yet another precious ancestry feat? I'm also docking it a star for the minimal flavor and lack of formatting. It's a solid idea, just not the best execution.
Veterans of the hobby might recognize the class, and if you loved the one from Dungeonscape you're going to love this. In short, you get a bunch of archetype feats so you can "dabble" in different class features, and can temporarily be "inspired" to get an even more versatile selection of class features, from trap finding to divine font, a limited number of times per day. It makes for a great "jack of all trades", especially when you don't feel like singing and/or dancing....
Worth every penny; I'm a huge sucker for TCGs in TTRPGs and the idea of the church of Irez selling these "mini-scrolls" is so stylish and fun. It takes a great item from Secrets of Magic that I already wanted to use as treasure in my campaign and just expands it enoguh that you could build an entire character off it! Perfect!
What a delightful story! I'm already a big sucker for the setting (both Lost Omens and a magic academy), and the character's have a fabulous chemistry. I love the expanded cast and can't wait to see more interactions between everyone involved! I'll admit it's been a few years since I've allowed myself to sit and just read a series of fantasy-prose, and I'm so glad to have picked this to restart my habit!
ReallyReallyReallyReaReally enjoyed seeing this first reboot of the Pathfinder Tales. I was happy to see it was in and around Otari, using characters that may already be familiar to anyone playing the beginner box/troubles in otari/abomination vaults.The characters were such that it felt like an adventuring party, with quirks and improbable connections. I think my only complaint is the fairly linear tale, and I wish everything had been expounded on a bit more. So - more of this please!
An adventure featuring a fantastic cover and an excellent concept. I love the idea of the kind of false perception horror where you believe something is innocent and part of a show, only for it to be revealed that no, this is your worst nightmare. It's almost like a cold splash of water in your face with your life hanging in the balance.
Designed for levels 1-4, an excellent level range for the adventure's light-hearted setup, the author has been sure to include suggestions for raising the stakes if the players find the challenge too easy.
**Adventure itself**: Good mix of skill checks, combat encounters, and RP environment.
**Final Verdict:** A great concept with enough content to play a short game with your friends. GMs should read over the adventure ahead of time and roadmap it with GM notes and possible inclusions of their own, and take very careful note of how the last encounter works. With the proper prep work, this could be a fun adventure with a mix of light-hearte...
Scarlet Rose Avengers is a quality product and well balanced. It contains a detailed base class, level 1-20, that is highly connected to the history of Cheliax and Korvosa. This unique "hybrid" of Cavalier and Inquisitor would do very well in any Varisian campaign.
I have personally played in a campaign with the beta tester of this class, from level 1 to 14. This is a well rounded class that can hold its own, buff the party, and provide some healing.
The author clearing put a lot of work into this class and this pdf and I highly recommend it. ...
**Short version:** Very happy with the purchase. there is a LOT of content here for the price. My Favorite part: the wanderers!
**Longer version:** There's a lot to like about this Guide. I really liked the Quest Tracker. I've been keeping track of quests in a note on my VTT and this does a much better job of tracking the quests, where they come from, how they are completed, and the reward.
My favorite part of this guide is the wanderers. It does a great job of giving you some wanderers that tie directly into the adventure path. I have been using a tension pool system to incorporate random encounters (and random rewards!) and this will defintely help steer the encounters into a more thematic direction. I LOVE that.
the short adventures seem complete in that they outline encounters, have a map, and give a hook. My group has already passed one of the adventures, but for the 2nd one I may be incorporating.
Lastly, the full-stat blocks. This represents ~100 pages of the P...
The **Labyrinth of Destiny** game show is an excellent supplement for adventures. The scenario includes a segway directly into the contest and provides a mini-adventure. The PCs enjoyed the game and helped them earn some extra credits. I ended up using one of the suggested maps and ported it into Fantasy Grounds for its line of site features. In the system's Combat Tracker I was able to color-code the 3 Teams: Green, Red & Yellow teams, and "pin" the hidden gear across the map that made equipment easy to manage. Overall, a great buy!...