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Eldritch Character Classes: Ironclad $10.00
Average Rating:4.8 / 5
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Eldritch Character Classes: Ironclad
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Eldritch Character Classes: Ironclad
Publisher: Paizo
by Blake G. [Verified Purchaser]
Date Added: 04/24/2022 17:59:10

If you're looking to play a tank without the trappings of divinity found within the Champion the Ironclad is the class for you!

Amazing work here. The Ironclad is a class I could see printed in a Paizo product tomorrow. It's both unique and well polished.

Everything I Wanted Step aside Champion because Pathfinder 2e has a new defender ready to step up and stand in front of the blows for his allies. The Ironclad is a tank through and through, but unlike other Tanks such as the Champion or Barbarian it doesn't fret with attempting to draw the enemies ire, it simply steps in the way of their aggression. Take that willingness to eat the blows for your allies, couple it with a plethora of feats for armor, shields, and stances and you've got yourself a unique defender. Raise two shields into the air with Double Shield bash or lay a two-handed polearm over the top of your shield in Phalanx Stance, either way you're going to be killing it as an Ironclad. Not only will you have a host of new and unique feats to choose from, you have some of the best brought into your class to synergize with your intent to put yourself between the enemies and your allies. Shield Toss and Airborne Aegis Stance will turn you into a regular Captain America using your shield like a boomerang, while Shrug it off, Body Slam, and Iron Wave will make you feel like the Juggernaut charging across the battlefield and throwing yourself into your foes. Oh, and that's not all, the class also has unique options for modifying your armor in ways no other class can! Honestly, this is no one trick pony, with the Ironclad you'll be able to make numerous character concepts finally work within the Pathfinder 2e system.

Buuuuut... The Ironclad is now flawless, I do have two gripes with the class, though they're both minor and won't stop me from implementing the Ironclad in my games.

Key Ability Constitution As a martial I feel that not typing one's Key Ability Score to their ability to actually interact with the game is never a good idea. Although I find it unique that this class is capable of having the highest possible hit points, a high constitution score offers little in terms of active engagement with the game. No skills key off Constitution, nor do any of the Ironclad's unique abilities call for them to leverage their constitution in a meaningful way. Ultimately I think the class would be better off Keying off of Strength even if having a high constitution would be beneficial it's not any more necessary than having a high constitution on say a Barbarian or Champion.

Reinforcement First allow me to say that modifying one's armor in unique and interesting ways is a very interesting path for the class. However, the way they're limited to daily uses and don't interact at all with say the Repair action of the Crafting skill or the typical 10 minute downtime taken to refocus and heal between encounters is a huge miss for the class overall. Nowhere is this more obvious than in the case of Spiked Plating which, while a very thematic option for a warrior clad in armor, is something that's going to be stripped off within the first few rounds of the first fight of the day and then gone for the remainder of it. I personally think doing away with the uses per day of these abilities and instead setting them up as what would be essentially focus spells which can be regained through the use of the repair action out of combat would really make them not only more thematic but more exciting for players interested in them. This may adjust balance of course but from what I've read already I'm sure you can figure that out quickly.

Final Thoughts Buy this! Buy this if you're a player and beg your GM to allow it. Buy this if you're a GM and reveal it as a small gift to your players. Heck, buy this if you simply like reading well written and polished P2e classes, because that's exactly what the Ironclad is. Honestly I had to squint to find the two gripes I listed and if you share them with me they're both easy fixes if you want to fix them. I know for my games the Ironclad will key off Strength or Con and again for my games I'll find a fix to incorporate Reinforcements into the Repair downtime activity should a player of mine show interest in them. Anyway, that's all I have to say on the subject of the Ironclad, now go buy it!



Rating:
[4 of 5 Stars!]
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