The culinologist is described as s hybrid between bard and alchemist, but it doesn't quite live up to its billing. While it is a perfectly workable class, it definitely feels a little unfinished. The culinologist's spells (called "recipes") function somewhat like an alchemist's extracts, except they're little meals not little potion-like drinks, and they're drawn from the bard spell list. This works OK, but it makes for a very familiar class. One wonders what a more experienced designer could have done making a completely original recipe system -- I am thinking about the complex but delightful herbalism system by Interjection games, for example. In addition, there are a lot of dead levels where all you get are spells, and it feels like the class could have been further developed with some nice tidbits to fill in these gaps. And other than spell selection, the class offers no choices for customization as you level-up. I wouldn't deny a player that really wanted to play this class for a one-off, but it's lacking for a campaign experience.
tl;dr -- A fun idea gets a decent start here but just needs more all around.
[2 of 5 Stars!]