This is a very interesting take on a spell point system, and I'd love to see more development on it (and ill second the other review about Foundry support).
That said, it definitely feels vague or counterintuitive in some areas. For example, it requires a feat to heighten spells, and then it increases the spell's cost not by the difference in base cost between the new and old spell levels, but by the full base cost of the new spell level (which means it'll feel better to always cast spells at their lowest levels and just use natively higher level spells, i think).
Another example of unclear text comes when describing how to calculate the mana cost of a spell. The new rules state that the mana cost is 10 + (spell level per character level) mana. It then calculates the cost of a third level spell as 10 + 3*5 = 25. I'm with it so far. But if im a 17th level wizard, am i supposed to pay 10 + 3*17 = 61 mana for the exact same spell? and if i heighten this to 5th level as above, it now costs 10 + 3*17 + 10 + 5*17 = 156 mana?
I guess I'm a bit confused on how the scaling is supposed to work. Perhaps that math just isnt clicking with me tonight. Regardless, I'd love to see more work with this system.
|