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Witches+
by Maeve [Verified Purchaser] Date Added: 02/08/2024 13:47:24

First of all, i absolutely love this! Enough said, complete endoresement.

Second: I have found an error in the pathbuilder pack. The non-hexmarked witch used to get superstitions gives proficiency in Arcana, rather than the Arcane spells



Rating:
[5 of 5 Stars!]
Witches+
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Kitsune of Golarion Remastered
by Lightfox L. [Verified Purchaser] Date Added: 02/06/2024 01:09:13

I'm bais, but this actually made me interested in playing pf2e where before I wasn't.

Like it so much I've been adding it into foundry for my table.



Rating:
[5 of 5 Stars!]
Kitsune of Golarion Remastered
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Creator Reply:
Nice! I'm working on a Foundry module myself, very very slowly. T-T I'm not very good at programming....
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Archetypes+
by Raymond S. [Verified Purchaser] Date Added: 02/03/2024 17:12:21

Works really well and is a great addition to give players themselves more options; or what I do using them as the basis for homebrew feats/boons and additions to give out as rewards for various things.

The balance is really good; the discord and discussions have helped shape Archetypes especially into an all in one great little expansion I would recommend to any GM and any player who is looking for additional options to look at. The integration with Foundry is great; and the Pathbuilder support is also terrific.

The entire suite of "+" from archetypes, the impossible lands to the class specific additions; are all EASILY recommendable that adds an entire other breath of balanced; fun and creative options!

5/5 Easily Recommended!

Rating:
[5 of 5 Stars!]
Archetypes+
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Minotaurs Unleashed: A Pathfinder 2nd Edition Ancestry
by Raymond S. [Verified Purchaser] Date Added: 02/03/2024 17:03:40

I have used this now a few times; and honestly it's really well done. I agree with a previous comment tho that some of the feats are conservative; but I personally don't mind this and adjust it a little bit myself. The mechanical concepts are all aligned within official examples and guidelines quite well; on the conservative side even.

I would knock a star off too; but I add a star because the flavor is there and there's a charm to it.

5/5 Solid version of a classic ancestry/race that can just be dropped into any campaign!

Rating:
[5 of 5 Stars!]
Minotaurs Unleashed: A Pathfinder 2nd Edition Ancestry
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Foundry: Samurai Archetype
by Taylor W. Date Added: 01/28/2024 14:47:55

No where was this listed, but the developer has stopped updating this module and it is stuck on v9 of Foundry. I've attempted to modules developer and have not received a response. We shouldn't be expected to downgrade our Foundry version to get a premium module to work. Avoid buying this unless you are specifically running V9 of Foundry, which V12 is right around the corner, btw.



Rating:
[1 of 5 Stars!]
Foundry: Samurai Archetype
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The Abomination Vaults: Expanded
by Tomáš K. [Verified Purchaser] Date Added: 01/18/2024 11:31:05

The AV campaign is already great, but this elevates it to entire another level. There is suddenly so much more nuance and depth to Otari and its people and changes to Vaults themselves are amazing too. I didn't finish AP yet, but turning Urevian into Disney villain is something I'm looking forward to. Just the work on NPCs alone deserves praise, but tying it all together in dozens of pages that are easy to read is something unbeliveable. Terrific work of art.



Rating:
[5 of 5 Stars!]
The Abomination Vaults: Expanded
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The Combat Chef: A Culinary Archetype
by Ian S. [Verified Purchaser] Date Added: 01/11/2024 00:43:50

Delightfully flavorful (pun mostly unintended), well thought out, and seems like it should play well with content from other creators. I've got a player in one of my games this could be perfect for, excited to see what he'll think of it. Easy recommendation!



Rating:
[5 of 5 Stars!]
The Combat Chef: A Culinary Archetype
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It Takes Class – Brewmaster Witch
by Dylan W. [Verified Purchaser] Date Added: 01/08/2024 16:43:21

3/5 - The product is balanced and functions well, though doesn't feel like it offers enough for a higher rating.

What it does well:

  • The art is fantastic as are the page number icons shaped as bottles.
  • The theme is similarly quite good, especially if you've read the title Eva Evergreen: Semi-magical Witch. The idea of a potion focused witch is a fun one, especially with the remaster improving cauldron and leaning more into the theme.

What needs work:

  • Overall, this product offers a total of 4 feats, a cantrip, and the (small) class adjustments. That deesn't feel like it is enough content to justify an individual product and I would rather pay more money for more written content than more of the amazing art, which seems to be where the cost-point comes from.
  • The cantrip dazzles on a failure and takes two-actions to use and, by default, does not trigger a familiar ability, so its not very strong in the Remaster age to the point I'd suggest never casting it.

The Suggestions

  • Include more feats for players to choose from
  • Change the cantrip to a single action and write a unique familiar ability for this class archetype that it triggers

The Engima:

  • The last page (4) is simply a reprint of every feat on page 2 (page 3 is art) with the adjustments being slightly changed in case you want to keep your familiar ability. It would have been more standard to put a sidebar in the first set of adjustments as reprinting the feats in the new adjustments implies that they are also different in some way, but I couldn't spot any actual changes to them.
  • As implied above, you don't have a familiar ability in the standard adjustments which is a stepback from what the Remaster did for the witch, especially when your cantrip isn't that strong on its own.


Rating:
[3 of 5 Stars!]
It Takes Class – Brewmaster Witch
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Acting GM's An Abode for Fighters
by Aaron W. [Verified Purchaser] Date Added: 01/05/2024 18:04:17

I'm super excited to intergrate this abode into my current campaign, and see how my players adapt to this type of content. I think the progression and training room are really unique and I can't wait to see what comes next!

I will check back in a few weeks to update on my current progress with the abode!



Rating:
[5 of 5 Stars!]
Acting GM's An Abode for Fighters
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Kitsune of Golarion Remastered
by Brian B. [Verified Purchaser] Date Added: 01/03/2024 20:21:50

I knew going in I was already going to like this book. I'd bought the original several months back, and it immediately got me playing a Kitsune in one of my games. So when I heard a Remaster was coming, I was excited. And now that it's here, it's so SO much more than I could have expected, or even asked for.

Kitsune of Golarion feels like the closest thing to an Official Pathfinder Supplement I think I've seen so far on Infinite, and not just because of the page count. With detailed write-ups for Kitsune Ethnicities all over Golarion, with everything from cuisine and style of dress to their relationship to the goddess Daikitsu, every write-up feels unique and perfectly fit within the Lost Omens setting as we know it.

And that's not even touching the breadth of Class Options. With a wide variety of support for both existing Classes and Archetypes, to several brand new Archetypes like the Diplomat and Skirmish Performer (my personal favorite), this book is a must-grab for any Pathfinder Infinite regular, even if they aren't planning to play a Kitsune. The Tailed Scion improves on the original's Nine-Tailed Scion, and the Pawler and Star-Spinner Archetypes support fascinating new combat styles. Even the items are used to explore design spaces that I don't think I've seen many explore yet, or at least to the level of finesse shown here.

That said, I must admit there are a few minor points that make it a 9/10 for me (rounding up on the 5 point scale). There's at least a handful of instances of mechanics not fully fitting Pathfinder 2e due to likely carry-overs from PF1/SF1 (like listing size categories smaller than Tiny), and some wording that could use another pass to help clear up. But in the end, nothing that an Errata pass shouldn't be able to fix, and honestly shouldn't be held against in this age of online production.

TL;DR: Great Book, and absolutely the labor of love I'd expect from Mr. Augunus on his greatest hyper-fixation. No one could have done a Kitsune Book better, honestly.



Rating:
[5 of 5 Stars!]
Kitsune of Golarion Remastered
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Alkenstar Map Pack 2
by Bradley G. [Verified Purchaser] Date Added: 01/03/2024 19:05:46

Missing the Barrel and Bullet Saloon maps. No response from the creator. Feeling pretty ripped off.



Rating:
[1 of 5 Stars!]
Alkenstar Map Pack 2
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Borders of Sin - 8 Sihedron Token Borders
by Marshall M. [Verified Purchaser] Date Added: 12/31/2023 08:04:30

they're good frames Brent

apparently these reviews need 50 characters so I can't just post a meme. the token frames are well made and good quality, worth treating your thassilonian sin mage to one, or any other sihedron fans in your life.



Rating:
[5 of 5 Stars!]
Borders of Sin - 8 Sihedron Token Borders
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Creator Reply:
Meme_rates 15/3 they're a good meme. Thank you for the meme and kind review (heart)
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Curse of the Werebeaver - A Pathfinder 2e One Shot
by EASTON L. [Verified Purchaser] Date Added: 12/30/2023 21:18:48

Just ran through the encounter with some friends, and it worked out well! I added a small encounter to the beginning to give it a little extra coverage, but for an intro to pathfinder, I was able to easily explain rules using this module. My only real suggestion is to add a little extra to the modules, as running it by itself would have been a shorter session, but even without that I would say this was an enjoyable time! Thank you for creating this!



Rating:
[5 of 5 Stars!]
Curse of the Werebeaver - A Pathfinder 2e One Shot
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Creator Reply:
Thank you for your amazing review - has definitely made my day! <3
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Heroic Crafting
by Kay T. [Verified Purchaser] Date Added: 12/30/2023 18:08:29

Heroic crafting is starting to become a must-have in any of my PF2e games with a player who wants to specialise in crafting. It makes crafting work in a way that is more intuitive to most players, and comes with Foundry integration and great community support to boot.

Functionally, the core of this supplement changes the crafting rules so that crafting an item is now competitive or better than buying the item from a shop. This completely flips the use case for crafting, which previously was relegated to uncommon or rare formulas from quests or remote locations with no high level settlement. Now, crafting functions in a way that is a lot more intuitive to my players, producing items at a better rate than the market but balanced by needing to spend time to do so. The supplement also has a system for foraging and scavenging for crafting materials, which is cool.

Balance wise, here are the impacts I've observed in this supplement:

  • Currency: Because of PF2e's fairly robust rules about selling items for 50% of their value, it's actually pretty much impossible for a character to start swimming in gold purely because of crafting items. Earn Income remains a competitive way to get straight currency using the crafting skill.
  • Party Wealth: This supplement doesn't actually cause party wealth to balloon beyond expected rates, except in some pretty fringe cases where you are giving players an extreme amount of downtime (but to be fair, you could technically outscale wealth by leve using Earn Income + extreme amounts of downtime anyways). The good news is that, again, PF2e's fairly robust rules make this pretty easy to balance. The supplement gives guidance to just check the party's wealth against the Party Treasure By Level table every once and a while during downtime, so long as you're in the bounds you should be golden.
  • Stats: This supplement increases the value of taking INT, as it keys into Crafting. It (somewhat less) increases the value of WIS and Survival, which now has use in foraging. Both of these attributes are generally considered some of the weaker ones, so balance wise I think this is good.
  • Classes: Primarily, this increases the usefulness of the Alchemist and the Inventor. Let's be honest; these classes are far from OP in the base game. This supplement provides some great utility/ fantasy fulfilment for these classes. To a lesser extent, this supplement buffs the utility of any INT based class that wants to specialise into crafting, as well as resource-dependant classes like the Gunslinger who now how a better way to craft ammo on the fly.
  • Magic Items: This supplement does not do too much to affect the overall accessibility of magic items for a party. Players are still bound by a need for formulae to gain access to magic items, and still require the magical crafting feat. The one significant change is that players can now craft items above their level: If the party gains access to a higher level formula they can start crafting it right away, however because of the cost differential in gp this actually would take a really long time and you'll find that the party is at or very close to the item level by the time they craft it.
  • Suggestions: I would suggest adding a Rare tag to the Natural-Born Tinker feat. This feat effectivly allows you to replace Crafting with Survival on a lot of checks and requirements to craft items. I don't think this is too OP because such characters won't benefit from a lot of the crafting bonuses that actual crafters get, but I think there are some parties in which this could lead to a more generalist class like a Druid or Ranger pushing into the niche of a more specialised crafting character with only a single feat. Whether or not this is a bad thing honestly depends on the table & how players feel about their niche in the party, so ymmv & that's why I'd suggest giving it a Rare tag and only handing it out to the appropriate party.

Here's how the module is compatible with some other resources:

  • Base Game: This supplement replaces the base Craft an Item activity, and slots pretty easily into the rest of the base game. The supplement has very concise rules for what to change about base game feats that affect crafting. Most of the time nothing needs to be changes, the only major one is changes to feats that affect the setup time for crafting, because that's not a thing in Heroic Crafting.
  • Remaster: The Remaster lowered the setup times for crafting, but because Heroic Crafting doesn't use setup times it simply overwrites this. The Remaster mainly moved in the direction of making crafting easier to use, so if anything Heroic Crafting is already on that track anyways.
  • Battlezoo monster parts: The supplement has guidelines on how to harvest and use monster parts if no prior guidelines are given, but because Battlezoo does provide those guidelines in their bestiary, you just use the Battlezoo rules instead.

Lastly, but certainly not least, this supplement has a Foundry module if you like to play digitally. It even has a fan-made addition that fully tracks crafting with high automation, and I can't recommend it enough. It really makes running crafting a breeze, honestly even easier than the base game rules on Foundry.

Overall, I think this is a very good supplement for PF2e. It really helps fulfil the fantasy of being a crafter for some players. I've found crafting is a support activity the builds appreciation amongst the team: other players enjoy the crafter making items for them, and the crafter enjoys that their hard work is being appreciated by the team.



Rating:
[5 of 5 Stars!]
Heroic Crafting
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The Abomination Vaults: Expanded
by darius p. [Verified Purchaser] Date Added: 12/24/2023 03:12:14

This supplement adds a lot of depth to the campaign.



Rating:
[5 of 5 Stars!]
The Abomination Vaults: Expanded
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