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Learn the secrets of the arcane like never before!


Enter the esoteric world of Wizards+, an expansion to the Wizard class for Pathfinder 2nd Edition. From ancient scholars of obscure learnings to academics discovering new ways to twist spellcraft, this love letter to the original class includes...

  • New arcane schools, like the star-gazing School of Aetheral Aestrologia or the School of Planar Judisprudence and its focus on law and courts
  • New arcane theses, such as the Bibliographic Goetia with is spell-customizing grimoires and Simulcric Spellcraft, which allows you to create a magic-imbued duplicate of yourself out of clay, flesh or raw magic
  • Expanded Thesis Feats for existing theses, like Improved Familiar Attunement's Research Partner which lets your familiar do tasks while you're out adventuring, or Staff Nexus' Staff Strike cantrip which lets you wade into combat with a staff
  • New class feats, like Consult Tome which lets you enter an arcane stance while referring to your spellbook or Sacred Geometry which allows you use mathematics to bend the laws of magic.
  • The new Exploit trait, which allows you to break existing spell slots and create new effects as reactions or three-action spells; look to Force Disruption, which consumes a force spell or an AC providing spell to fire pure force magic into those coming close to you or to create explosions of magic all around you!
  • Deliberations, ancient specializations of magic that replace your arcane bond with new approaches to your craft, like Cryptomancy focused on beguiling others, Necromancy investing their soul into magic, or Larcenomancy that steals magic from others
  • The Quasiplanar Fusionist class archetype, which allows you to control a flux in the planes to harness magic of other traditions like an animist

Whether you're a brand new student of the arcane or an archmage with nigh-omnipotent spells, Wizards+ is a vanilla+ expansion with toys for everyone to play with, sitting on the throne of most powerful casters in Pathfinder 2nd Edition!

Foundry and Pathbuilder Support Included for Free!

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Reviews (6)
Discussions (7)
Customer avatar
Michael B February 02, 2025 12:20 am UTC
PURCHASER
Fun stuff but it has deleted goblins as a heritage to pick, its just gone
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Customer avatar
Tony S February 03, 2025 6:28 pm UTC
I am not sure I understand what you mean. Are you saying there's an issue with FoundryVTT/Pathbuilder2e that removes the heritages? If so I'll have that looked at.
Customer avatar
Ben R January 13, 2025 6:28 am UTC
PURCHASER
Foundry and Pathbuilder support has been added by the way. The description is outdated.
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Customer avatar
Tony S January 13, 2025 3:25 pm UTC
Sorry about that! We'll get it updated soon.
Customer avatar
Theo T December 17, 2024 3:38 pm UTC
PURCHASER
How would i go about applying the "Doctoral Thesis" in pathbuilder? Apologies if I'm missing something obvious.
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Customer avatar
Tony S December 18, 2024 2:06 pm UTC
Usually the way the dev does it is by making it into a feat and then you'd have to grant yourself a bonus feat at level 11 to gain the new thesis.

Sometimes we can't quite create exact parity with Pathbuilder, as we're limited by what custom packs are capable of, but that's usually the method.

If that's not the case, please feel free to stop by the discord and we can troubleshoot.
Customer avatar
Thomas W December 06, 2024 8:01 pm UTC
Has there been any update on when foundry support would be added? Thinking really hard on grabbing this product heard nothing but good things.
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Customer avatar
Tony S December 07, 2024 4:52 am UTC
We're very close from what I understand! I am hoping to have it before Christmas. Possibly by next weekend.
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Customer avatar
Thomas W December 08, 2024 12:47 am UTC
That would be amazing!
Customer avatar
John F November 30, 2024 12:31 am UTC
PURCHASER
The "Basic Offense" feat has the Spellshape trait, but does not come with an action, and so it's not clear to me what that means. Spellshape says "Actions with the spellshape trait tweak the properties of your spells. You must use a spellshape action directly before casting the spell you want to alter."

Is the intent that a cantrip cast using Basic Offense cannot take any other spellshapes (like Reach, Amp, etc.)?
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Customer avatar
Tony S December 02, 2024 3:00 pm UTC
The intent is that you cannot spellshape the spell when used for its 1 action or 3 action counterparts, but it should not have the spellshape trait. This has been marked for errata in the next pass (foundry/pathbuilder release that's coming soon).
Customer avatar
Joshua S November 09, 2024 4:40 am UTC
PURCHASER
Hello, I have some questions about the Eldritch Ballistics Thesis. I love the activation ability, but, to me, it seems a little vague after explaining that. In my interpretation of its wording, the created spell guns are created from the spells in your spell book as formulas, but it doesn't explain what your spell gun gets out of a particular spell being part of the formula. Why would I make a level 6 spell gun if all I could do with it was have an extra activation of the main ability. Do they have a use beyond additional activations after combining them? Do you fire the spell they are based on?
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Customer avatar
Joshua S November 09, 2024 5:04 am UTC
PURCHASER
Also, I noticed that Big Shot has the 3 Action symbol next to it, which seems like a sight mistake.
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Customer avatar
Tony S November 09, 2024 7:32 pm UTC
I answered several questions about this thesis that seem strikingly similar to your questions here in this thread:

https://reddit.com/r/teamplus/comments/1gfswvp/learn_the_secrets_of_the_arcane_with_wizards_the/
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Customer avatar
Tony S November 09, 2024 7:34 pm UTC
Big shot also correctly lists it as 3 actions as it contains rhe use of a 1 to 2 action spell and combining it with a spellgun activation as an action compressor.
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Customer avatar
Joshua S November 10, 2024 1:36 pm UTC
PURCHASER
Ahh okay, thank you and thank you for redirecting me to the Thesis! I am sorry if this was annoying.
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Customer avatar
Tony S November 10, 2024 10:53 pm UTC
Never a worry!

Welcome to fam+
Customer avatar
Brian W October 31, 2024 3:24 pm UTC
PURCHASER
First question it looks. Does the Magic Map ability spot hidden rooms / secret doors / traps / etc?

If I'm standing in a 10x10 room in a dungeon and there seems to be no exit - but beyond me is a maze of rooms, traps, secret doors, and critters - what kind of feedback does it give?

(For context - would this essentially 'pre-map' an entire floor of Abomination Vaults?)
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Customer avatar
Brian W October 31, 2024 4:52 pm UTC
PURCHASER
I assume it also maps out all the floors above and below where the caster is standing, in a sphere?

Conversely: If emanations can't go through walls - does the spell actually have no impact other than to show nearby invisible creatures?
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Customer avatar
Tony S October 31, 2024 5:53 pm UTC
It definitely couldn't be used to premap AV, but I'll clarify text further for handling secret doors and restricting to horizontal depictions instead of verticals.
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Customer avatar
Tony S November 05, 2024 6:39 pm UTC
Patch going out for this now which should alleviate your concerns.
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File Last Updated:
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This title was added to our catalog on October 30, 2024.