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Blood & Sigils


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Unravel untapped powers slumbering within your blood and alter space around you by using mystical sigils with two new classes for Pathfinder 2nd Edition with Blood & Sigils!

With this book, you will be able to experience the game in two innovative ways as it contains two new classes: The Hemalurgist and the Inscriber.

The Hemalurgist is an Occult wave caster that uses a Hemolith, a blood crystal implanted on their body, to augment their combat prowess and to grant them magical abilities.

  • Constitution is their key attribute as well as the modifier for their spell attack rolls and spell DCs. However, such power comes at a great price, as they lose Hit Points each time they cast a spell or use certain abilities.
  • Make your foes bleed to replenish your hemolith, as your weapon attacks apply persistent bleed damage, granting you an opportunity to Drain them!
  • By draining your enemies dry, you enter a Frenzy, helping you keep up with other martials! You can also end that Frenzy earlier to make your crimson spells and abilities stronger!
  • Each hemolith helps its host in different ways, such as the Gory Horizon, which specializes in medium range combat, or the Carmine Gem, making your magic even more macabre.

The Inscriber is a unique Wisdom class as they use spell-like abilities called Sigils, symbols that alter space to their will.

  • By using the Invoke Sigil activity, the Inscriber can draw up to 3 sigils with their tool, creating magical forces around you to either help your allies or hinder your adversaries. However, you need to plan your sigils as you invoke them, as each must at least affect one creature that another sigil affected this turn.
  • Each sigil has a normal effect, a greater effect, and a twisted effect, helping you come up with the best strategy to handle your problems at hand. And if it is not enough, then you can use a Combo, which are abilities that alter sigils to do new unexpected effects, but they require some set-up from a previous round before doing so.
  • If an inscriber uses 3 actions for the Invoke Sigil activity, they Synchronize with the space around them, allowing them to use the twisted effects of sigils and granting them a small protection against others' harm.
  • This class also comes with 4 subclasses, such as Time Bender, which harnesses time and space, by slowing the time stream of foes or inflicting conditions they once had, or the Iron Poet, focusing on utilizing sigils to power up the matter adjacent to them and enhance their body and weapons.

With more than 150 feats and 16 new spells, be the bloody hero or the spacial sage you are meant to be with Blood and Sigils, and go discover even more hidden secrets all over Golarion!

Foundry VTT and Pathbuilder (Beta) Included!


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Reviews (2)
Discussions (3)
Customer avatar
William S June 23, 2024 3:57 am UTC
I noticed most of the sigils for the Inscriber require a creature as a target, but I feel like you could do some cool and interesting stuff if some of those sigils could target objects too (Attract or repel objects, change the position of objects, repair objects, destroy objects, trying to disarm people at a distance, etc). This would also give them some additional options they can bring to the table outside of combat and their skills!
Customer avatar
Vasco D June 24, 2024 4:59 am UTC
It would be nice to have some sigils with those effects, but I was a bit afraid of how it would impact their balance outside and inside of combat since you can use them at will. I plan on expanding the classes of this book after I finish the next few books I have in mind, so maybe I could include a few of them like this!
Customer avatar
Maximilian K June 10, 2024 3:41 pm UTC
Hey. Overall, a very nice product. There are some things I noticed scanning over the PDF:

- Drain doesn't specify what kind of Action cost (1, 2, 3, Free or Reaction) it has in the PDF. I reckon it is supposed to be one, based on context.
- Greater Crimson Awakening (Hemalurgist 14) has an Action symbol. Probably just a typo.
- Spells usually list their action cost next to their name and the Cast entry only lists traits like somatic, etc.
- Future Call (Inscriber 1) is missing proper formatting.
- And some wording and formatting I, personally, find odd, but not detracting from the product overall. Like in Drain's text: "The creature must do a Basic Fortitude save". Odd wording to me, but not incorrect, and so it's fine in the end.

Now I shall give it a proper, in depth read and let my players toy with these classes. I will come back with a review in a few days.
Customer avatar
Vasco D June 11, 2024 12:41 am UTC
Hello! Sorry for the late reply.

Thanks for the feedback, it really helps! I fixed some of the mentioned issues and now it should be good.
Customer avatar
Maximilian K June 12, 2024 12:56 am UTC
Not even 24 hours passed. You are far from late. Great of you to work so fast. In Depth read was positive. Got a few test encounters lined up for thursday to test in actual play. So far, though, leaning towards that five-star rating.
Customer avatar
Vasco D June 12, 2024 1:09 am UTC
Nice! Can't wait to hear about how it goes!
Customer avatar
Anthony B May 30, 2024 5:11 am UTC
Fantastic product, though I think the link for foundry might be busted. leads to a 404
Customer avatar
Ian S May 30, 2024 8:55 am UTC
You might have a space added from when you copy/pasted it. I checked just now and was able to go to the link, but I had to delete a space from the line break.
Customer avatar
Anthony B May 30, 2024 9:36 am UTC
Yeeep that's it. Foundry modules beautiful, this gets a five star from me.
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File Last Updated:
July 13, 2024
This title was added to our catalog on May 29, 2024.