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Barbarians+

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GET READY TO RAAAAAAGE!

Filled with fury and ready to rip and tear, Barbarians+ is an expansion to the Barbarian class that brings brand new stories for players to tell on their adventures!

This love letter to the original class includes...

  • New instincts, such as the Flesh instinct with its raging body horror or the Runic instinct to empower yourself with strange tattoos!
  • Expanded and revised instincts such as Giant barbarians that emulate specific clans of giants or a new take on the Fury instinct for true berserker action!
  • Expressions, alternate rage states such as the cruel Cold rage or the giddy Euphoric rage!
  • Overkill Weapons that are best used by Barbarians while raging, like the immense fullsword or a whole ship chain with an anchor as a whip!
  • 60+ Class Feats such as Parley With Titans to commune with powerful monsters or Carve The World to resculpt the battlefield with your impossibly powerful strikes!
  • The Wildblood Instinct Class Archetype, a bounded caster with sorcerous powers. Play an engine of magical destruction empowered with explosive magic and world-shaking blows!
  • Evocative Illustrations to bring you into the mindset of a vicious warrior that thirsts for violence!

From the loudest and angriest brutes to silent but deadly heroes, Barbarians+ is your chance to tell tales unlike any that have come before! Pick up this balanced, vanilla+ expansion to Pathfinder 2e today and cleave your enemies to pieces!

Foundry VTT and Pathbuilder support included for free!

FULLY REMASTERED!

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Reviews (9)
Discussions (19)
Customer avatar
Nick M May 31, 2025 4:56 pm UTC
PURCHASER
Just confirming: Is the foundry/pathbuilder support reference on the store page from the pre-remaster and wasn't updated to reflect that the remastered version's foundry/pathbuilder modules are still being updated, or are they ready to go but the pdf hasn't been updated with links yet? (Asking as generally pdfs that don't yet have modules ready have text that indicates "coming soon" on the store page)
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Customer avatar
Tony S June 04, 2025 7:00 pm UTC
We are releasing a brand new module yes, the old module is there for the premaster version. Should be soon!
Customer avatar
Silas C May 30, 2025 7:54 am UTC
PURCHASER
(Sorry for double check that) the Player Core pg. 299 say the action "Cast a Spell" that 'can vary in how many actions they take, as shown in the spell’s stat block. You cast cantrips, spells from spell slots, and focus spells using the same process'

The Wildblood Class Archetype get Rage damage in Spells after using "spell slots or that you gained from feats from this archetype"

And "If you Cast a Spell, your melee Strikes deal your additional rage damage until the end of your next turn"

My question is if the Damage increase to melee strikes activates after casting Cantrips.
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Customer avatar
Tony S May 30, 2025 8:39 pm UTC
Yes, Cantrips do trigger the rage damage. You probably cannot cast the Cantrip unless it has the rage trait (which would only apply to spells you gain from the wild blood instinct class archetype anyways).

Basically, you cannot use cantrips/spells gained from other sources while raging.
Customer avatar
Skibly 2 May 22, 2025 7:15 pm UTC
PURCHASER
Not to be a bother, but I think the alchemical instinct’s specialization ability is not properly remastered. It says nothing about Versatile Vials, only how many mutagens you can store.
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Customer avatar
Tony S May 23, 2025 2:22 am UTC
"During your daily preparations, you can create a number of versatile vials equal to 2 plus your Intelligence modifier." this is in the first paragraph, so I'm not sure I follow!
Customer avatar
Andrew P May 18, 2025 1:54 am UTC
PURCHASER
This doesn't seem to work for Foundry anymore. I have the module installed and enabled, but it just does nothing. No new feats or Instincts show up, and the Compendium for Barbarians+ under the Team+ folder is just empty. Did I install something wrong?
Reply
Customer avatar
Tony S May 20, 2025 7:23 pm UTC
Sorry for the late response, I was checking with the dev to see if there's outstanding issues, but I think you may just need to reinstall the module.

If that doesn't work for you, try visiting our discord and we can troubleshoot with you if you like (you can find our discord link on our site https://theteamplus.us )
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Customer avatar
Andrew P May 23, 2025 11:52 pm UTC
PURCHASER
I just redownloaded the pdf, and it seems the one i had gotten before was a pre-Remaster version, since it still used terminology like "negative" and "positive". The new pdf looks a lot different and has the remastered terms, but the foundry module link just says update coming soon, so I'm assuming its in the works.
Customer avatar
Kajetan J January 28, 2025 2:30 am UTC
PURCHASER
Hi, are there any plans for remastered version?
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Customer avatar
Derry L January 28, 2025 2:53 am UTC
CREATOR
Yep! A big, big update is around the corner, we're putting the final polish on it over the next few weeks.
Customer avatar
Johnathan M October 15, 2024 2:41 am UTC
PURCHASER
I downloaded the JSON file, but Pathbuilder says it can't open the file because it isn't parsed correctly? Have you ever encountered this error before?
Reply
Customer avatar
Tony S October 17, 2024 6:23 pm UTC
Hmmmm that is strange, but you might try swapping the old URL from www.freelancelotgames.com to our new domain (www.theteamplus.us) to see if that helps.

I'll check in with our dev just in case though and if you want help troubleshooting be sure to stop by the discord, always someone around to help there.
Customer avatar
jonah S July 21, 2024 2:09 pm UTC
PURCHASER
Hi there, I might have overlooked something, but how exactly can the bloodrager cast spells in bloodrage when he cannot use concentrate actions during bloodrage and cannot substitute verbal components ? Might have missed something
Reply
Customer avatar
Tony S July 25, 2024 4:26 pm UTC
Your Bloodrager spells gain the Rage trait, which allows them to bypass the requirement :) Much the same way Demoralize gets the Rage trait when you take Raging Intimidation
Customer avatar
Tom C March 29, 2024 7:04 pm UTC
PURCHASER
I don't understand how to get the Foundry and Pathbuilder support? I only have the PDF
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Customer avatar
Tony S March 29, 2024 7:25 pm UTC
Should be able to find the links on the Table of Contents page! Hope that helps.
Customer avatar
Troy H July 19, 2023 12:14 am UTC
PURCHASER
Link for pathbuilder2e seems to go nowhere even after removing line break.
Reply
Customer avatar
Tony S July 20, 2023 2:46 am UTC
Hmmm I've not seen others report the issue.

I just tried the link and it worked. Have you tried just clicking the link as well? It's also a hyperlink.
Customer avatar
Lucas C July 13, 2023 11:38 pm UTC
PURCHASER
I tried Wanderer's Guide integration and it didn't work. Did I miss something or mess something up?
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Customer avatar
Tony S July 14, 2023 4:06 am UTC
We've gotten in touch with the devs and are looking into what might be causing this! Sorry for the inconvenience.
Reply
Customer avatar
christopher S October 08, 2023 2:25 am UTC
PURCHASER
Hi Tony,
Has there been any update regarding the Wanderer's Guide integration issue? Looking forward to a resolution.
Thanks!
Reply
Customer avatar
Tony S November 09, 2023 4:09 am UTC
We've been in contact a few times, but seems like that team is busy. We have a new dev and are trying to get the work filled. Apologies on the delay.
Customer avatar
Kevin W July 12, 2023 1:09 pm UTC
PURCHASER
Might want to change the description so people know it has VTT and Pathbuilder support already.
Reply
Customer avatar
Tony S July 13, 2023 2:18 am UTC
Good call!
Customer avatar
Brendan P July 09, 2023 6:54 pm UTC
PURCHASER
In the foundry Module, the Alchemical Instinct doesn't actually give the basic Alchemical benefit rules. Is there a work-around for that?
Reply
Customer avatar
Tony S July 09, 2023 11:01 pm UTC
Let me check with the foundry team! Hopefully we can get something pushed out.
Reply
Customer avatar
Brendan P July 10, 2023 3:55 am UTC
PURCHASER
Thanks for getting back to me on that! I look forward to it!
Customer avatar
Shokotsu N May 08, 2023 8:19 pm UTC
Hello! Just wanting to check in and see how the FoundryVTT/Pathbuilder support was coming along for Barbs+ as I’m absolutely loving this book and can’t wait to let one of my players use the content (we’ve been manually entering some stuff for now which kinda works okay).
Reply
Customer avatar
Tony S May 09, 2023 1:57 am UTC
Before end of month on both you have my word! Maybe sooner. Bloodrager is a rather tricky foundry job but it's close!
Reply
Customer avatar
Tony S June 01, 2023 8:20 pm UTC
This has landed by the way!
Customer avatar
Silas S April 23, 2023 7:26 pm UTC
PURCHASER
Hi, first up i love the book but i have a question about the level 6 Feat " Hurling Might", at the moment how it is written it allows players to gain a 1 handed thrown weapon that deals 1d12 if they use a backpack Balista , is it intended to be able to be used with ranged weapons or is this an oversight ?. because RaW a weapon that gains a thrown rider it is not considered to be improvised when thrown (this only counts if the item is a weapon in the first place) so all ranged weapons or firearms would deal their damage if thrown. this seems to be not the intend.
keep up the goodwork
Reply
Customer avatar
Tony S April 23, 2023 8:20 pm UTC
That's a good observation, we will clarify that this effect only applies to melee weapons only. Thanks for the catch!
Customer avatar
Angel R April 20, 2023 5:44 pm UTC
PURCHASER
I have a quick question, regarding the Great Cleave suggested errata: is it supposed to allow the first Cleave at the same MAP as the attack that triggered it or not increase it for a possible second Cleave? So if I attacked with no MAP and triggered Cleave (with Great Cleave) would my first Cleave be at no MAP or would my second Cleave be at -5? It seems to read that it just doesn’t increase it further, to allow at least two Cleaves at only one MAP penalty but I want to be sure.
Reply
Customer avatar
Tony S April 20, 2023 7:30 pm UTC
Cleave is exactly as is with the adjacent requirement removed, so a Cleave is always at a -5/-4 at least (or a -10/-8 if your second attack triggered it).

This means that Great Cleave is essentially just not increasing MAP the first time you use it, so your second Cleave in the same turn is still at a -5/4 (or the same as the first, which means if you were already at -10/-8 its unchanged from Great Cleave as written).

I happened to be checking today, but easier method of contact would be our discord server for these types of questions: https://discord.com/invite/yHQbmVzDfR
Reply
Customer avatar
Angel R April 21, 2023 4:39 am UTC
PURCHASER
I didn’t know you had a discord, I’ll join there! Thanks for the reply though!
Customer avatar
Le T April 20, 2023 5:27 am UTC
PURCHASER
Should Hill Giant Instinct Barbarians gain a different resistance than Bludgeoning, since they should *already* gain resistance to Bludgeoning since the Greatclub deals Bludgeoning damage?
Reply
Customer avatar
Tony S April 20, 2023 11:49 am UTC
Yep, I believe it should be piercing. Will get that corrected!
Reply
Customer avatar
Tony S April 20, 2023 1:39 pm UTC
I was incorrect, it's supposed to be slashing. Should be updated soon!
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File Last Updated:
June 10, 2025
This title was added to our catalog on March 16, 2023.