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Novel Options: Primal Illusion


Wield the power of the mind or channel the fury of nature with Novel Options: Primal Illusion!

  • 2 New Classes: Mentalist and Primalist
    • The mentalist is the Occult Bounded Caster. Featuring four subclasses that determine how you gain mental focus to inflict mental trauma on your foe.
    • The Primalist is the Primal Bounded Caster. Featuring three subclasses that determine how your Natural Rhythm works. Strike with the power of the elements or fight side-by-side with your animal ally.
    • The mentalist has 9 focus spells to utilize!
    • Both have multiclass archetypes!
  • New Class Options for Champion and Witch!
    • Featuring the Tenent of Neutrality and its three Causes, Barrister (LN), Arbiter (N), and Instigator (CN)!
    • Four new witch patrons, Poppet Doll, Draconic, Lich, and Genie!
  • 4 New Archetypes!
    • Warder - The master of Circle of Protection. Protect your allies, drain your enemies, and leave them trapped in your chalk circles
    • Bomb Maker - Anyone can learn to make bombs, but bomb makers specialize in this alchemy above all others
    • Chemical Brute - You were a lab accident that became infused with mutagens allowing your body to produce the effects internally
    • Malice Binder - Use an age-old style of magic relying on taking bits of spellcasters such as their hair or fingernails to power your strange occult abilities
  • 3 New Cantrips
    • Frostbite - Inflict cold damage on a foe and everyone around them
    • Spontaneous Combustion - Ignite a foe and hope the fire spreads
    • Suddenly, Rocks! - Rocks fall, everyone dies...or becomes Stupefied 1 from too many blows to the head
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Discussions (3)
Customer avatar
Tylin R January 12, 2022 9:27 pm UTC
The Primalist perfectly captured the feel of a Primal half-martial half-caster that I was looking for with my character in a Fists of the Ruby Phoenix campaign. One thing I noticed, though; Primal Ray (10th level Primalist feat, page 26) is worded as though it takes an action to do, but doesn't have an action cost listed. If it wasn't intended to have an action cost, axing the requirement section and implementing something like "When you deal damage with a natural rhythm, magical energy spills out to extend beyond the creature you struck" to the text of the feat would be a bit more clear. To add on to that, 1d8 damage per spell level seems like it's a bit too much damage for an ability that doesn't take any actions to use to be dealing. It seems like a feat that would take at least 1 action to use, and that's how me and my GM have agreed to have it function unless some clarification on the feat comes out that says otherwise. Regardless, this awesome product, as was the rest of the bundle that our group...See more
Customer avatar
Dylan W January 13, 2022 12:04 am UTC
It is supposed to be a 1 action ability. It is based on the Magus Cascading Ray ability which also costs 1 action. I will update shortly; thanks!

Also, I'm glad you like Primalist. It was a real struggle for me as I quickly realized Druidy/Primal/Nature type stuff was not in my wheelhouse of expertise. I still consider it the worst of the 4 classes I wrote, but it's functional. I think Mentalist turned out the best!
Customer avatar
Taylor E November 02, 2021 11:43 pm UTC
The level 18 Primalist Feat "Primal Aegis" has the Zealot Feat "Second Judgement" as a prerequisite.
Customer avatar
Dylan W November 02, 2021 11:54 pm UTC
Thanks! I knew there would be something I left behind when I reused the layout. It's safe to say that isn't a prerequisite and I'll be updating it later!
Customer avatar
Dylan W November 02, 2021 1:45 pm UTC
This covers my goal of "bounded casters for all four traditions" and is likely my last "big project" of this size. Any future products I make will likely be more specialized and on a smaller scale.
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File Last Updated:
November 02, 2023
This title was added to our catalog on November 02, 2021.