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Factotum

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Your path refuses to settle, twisting and turning throughout your career and reforging itself behind you as fast as you can traverse it. While Jack of All Trades is a misnomer, your breadth of abilities certainly outclasses just about anyone else’s, and you can use that to fulfill nearly any role a party could need.


The Factotum is an experimental class, an attempt to make a new class without the requirement of creating 20 levels of class feats to choose from. Instead, the Factotum relies on archetypes and multiclass feats, and has a bevvy of tools to allow them to quickly retrain them and otherwise switch out the benefits each one provides them.



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Eric I September 10, 2022 1:14 pm UTC
PURCHASER
One thing that is slightly confusing here is that the mimic class feature gives at 2nd level and every even level thereafter, a feat with an archetype dedication as a prereq. The problem with that is there's only 6 of those in pf2 (and only 5 could be selectable by a factotum).
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Eric I September 10, 2022 2:22 pm UTC
PURCHASER
Oh and the other issue like this is the Cunning Mimicry feature, because while there is more level 20 feats, they are all extremely particular, which again forces people down certain paths.
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Christopher F September 10, 2022 10:04 pm UTC
CREATOR
Hello! I think you misread that. What that means is that you can take any archetype feat you have the dedication for, as archetype feats have their dedication as a prerequisite.
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January 19, 2022 1:08 am UTC
PURCHASER
This is pretty interesting. It does seem to try to mimic the flavor of the “old” dungeon scape class in a fun way.

Some questions
What’s the class DC based on? (If it’s the key ability score you pick you should probably say that?)(Brains over brawn seems to imply that but you should probably be more explicit?)

The level chart - on level 3 it mentions adopted ancestry but it’s never referenced in the text (maybe that was folded into the ancestry feats?)

Giving out free ancestry feats seems a bit strange to me; the flavor seems to fit more with skills and developing them (i.e. class and skill feats) and less with evolving your character’s body? I think people would mostly just take the overpowered ancestry feats (most ancestries have a single really good one like Halfling luck, Orc Ferocity, etc.). Maybe that's the point?

Most of your feats start off with Cunning _____. I don't think it reads well. I'd drop that.
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Christopher F January 19, 2022 1:19 am UTC
CREATOR
Class DC goes off your Key Ability Score, yes. I'll mark that for update the next time I go through it, and mention it explicitly under 'versatile proficiency'.
It's under General Feats, because technically it's a general feat.
I snuck some flavor from the old "Chameleon" human prestige class into the class too, and thus the adopted ancestry and extra feats. The idea being that yes, their ancestry is as malleable as their abilities. I also felt that doubling general/ancestry feats made more sense than doubling skill feats for Factotum, as you get more "general" versatility with those, rather than just becoming entirely a skill monkey with skill feats.
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Customer avatar
January 19, 2022 10:56 am UTC
PURCHASER
> I snuck some flavor from the old "Chameleon" human prestige class into the
> class too, and thus the adopted ancestry and extra feats.
If that's really what you want (it's your product). I'd try to add in the lore too. Otherwise it is a bit confusing. I think that makes an already busy class even busier and works better as an option than as a default.

> I also felt that doubling general/ancestry feats made more sense than doubling
> skill feats for Factotum, as you get more "general" versatility with those, rather
> than just becoming entirely a skill monkey with skill feats.
I mean... the class is literally a skill monkey.
Rogues get this. And investigators have a similar version. It is the most factotum-y option and already present (so presumably reasonably balanced). The challenge with the ancestry feats is that most ancestries have 1 really good one (Halfling Luck, Orc Ferocity, humans get a free class...See more
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Customer avatar
Christopher F January 21, 2022 12:48 am UTC
CREATOR
Briefly:

I was trying to keep the class simple and reliant on external stuff, thus the only class choices being the focus spells. Though that said, I can see about putting in a sidebar about doing skill feats every level instead of doubling the general/ancestry feats as an option. I imagine the trade-out works just fine most of the time.

The Cunning thing is pulled right from the original character class features. That's admittedly a very purposeful nostalgia thing, elsewise I'd agree.
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File Last Updated:
October 23, 2021
This title was added to our catalog on October 13, 2021.