When your whole world changes in response to an outside force acting upon it, that is entropy. When your species must adapt more than it ever had before, that is entropy. This is the truth for the maraquoi species, inclined to the role of a vanguard in their own unique ways, who have taken upon an entropic mantle in many adventuring parties.
Following... [click here for more]
In the time since the Drift Crash, the ensuing Drift Crisis, and the subsequent mending, there have been a number of new locations throughout Desna’s Path that have garnered new interest. These ports, most of them found at the end of Drift Lanes, have become hubs of adventure through this interest.That said, much of the player options for the Starfinder Roleplaying Game are focused... [click here for more]
From the bands that bind us together to the unfathomable artifacts of eldritch entities, within this tome you’ll find 10 thaumaturge implements to add to your game as well as a handful of feats to acompany them.
Band - Share your allies burdens, splitting damage and conditions to lessen the load.
Coffin - Free up your hands at the cost of stability, calling the souls of the recent dead to lay... [click here for more]
WELCOME TO THE FEATS CHAPTER OF GALACTIC MAGIC!
Well, okay, not really.
But as the original Design Lead for Starfinder, this is the chapter of feats I *would* have put into Galactic Magic if I'd been tasked with creating such a thing. Along with two amazing freelance writers, I've created a slew of feats to expand options for spellcasters of any class, as some extra love... [click here for more]
Explore the mind electric with the help of the Fulmination! In this Infinite Masters title, you'll find four pages of content for the psychic class alongside one page cover, one page OGL, and one page credits.
The contents for the psychic class include a new subconscious mind, two new conscious minds complete with psi cantrips, and one psychic class feat, as well as two sidebars about the... [click here for more]