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The Voidbound Isle is an exploration-focused adventure that takes players from level 1-13 as they discover the secrets and mysteries of a vast, cursed island. This adventure is setting-agnostic; it can take place in Golarion or in your own original world. The bulk of its content involves exploration and wilderness survival as the party ventures throughout a strange and perilous new land, but this adventure... [click here for more] |
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A complete conversion of the Hell's Rebels Adventure Path into Pathfinder Second Edition Remaster.
This conversion guide requires you to own the original, six book Adventure Path by Paizo. This guide provides an encounter-by-encounter supplement to the original Adventure Path.
This conversion guide provides a full conversion of stat blocks for use in Pathfinder Second Edition Remaster. Where needed,... [click here for more] |
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A complete conversion of the Tyrant's Grasp Adventure Path into Pathfinder Second Edition Remaster.
This conversion guide requires you to own the original, six book Adventure Path by Paizo. This guide provides an encounter-by-encounter supplement to the original Adventure Path.
This conversion guide provides a full conversion of stat blocks for use in Pathfinder Second Edition Remaster. Where needed,... [click here for more] |
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A complete conversion of the Ruins of Azlant Adventure Path into Pathfinder Second Edition. What began as one GM's extensive notes have now been made available for all.
This conversion guide requires you to own the original, six book Adventure Path by Paizo. This guide provides an encounter-by-encounter supplement to the original Adventure Path.
This conversion guide provides a full conversion... [click here for more] |
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A complete conversion of the Mummy's Mask Adventure Path into Pathfinder Second Edition.
This conversion guide requires you to own the original, six book Adventure Path by Paizo. This guide provides an encounter-by-encounter supplement to the original Adventure Path.
This conversion guide provides a full conversion of stat blocks for use in Pathfinder Second Edition. Where needed, the guide also... [click here for more] |
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A complete conversion of the Return of the Runelords Adventure Path into Pathfinder Second Edition. What began as one GM's extensive notes have now been made available for all.
This conversion guide requires you to own the original, six book Adventure Path by Paizo. This guide provides an encounter-by-encounter supplement to the original Adventure Path.
This conversion guide provides a full conversion... [click here for more] |
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Once thought to be a myth as old as time itself, the Golden Fish is actually an artifact of immense power that has the ability to grant a powerful wish. The artifact fell into an archive belonging to a powerful lich. When the lich fell, the archive closed and fell quiet. The archive itself was a home to many dark and terrible secrets.
Now the Great Archive has... [click here for more] |
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Apocryphal Archives: The Magus and Sorcerer features a host of new content for the Magus and the Sorcerer, including:
2 new Hybrid Studies: Unyielding Lance, a study that uses defense-shattering spearwork, and Whirling Steel, a fast and mobile study for dual-wielding
15 Magus Feats, including 1 for each hybrid study
The Eldritch... [click here for more] |
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"This information was once whispered, but now has been put to ink. The Whispering Way calls me Heretic. But knowledge was meant to be free."
Heresy of the Whispering Way contains secrets once kept to the dread necromancers of Geb, mages of the Whispering Way, and perhaps Pharasma herself. Walk along the flipside of life, using powerful necromantic magics to claim your place in the... [click here for more] |
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Give your players a mythic boost with Mythic 2nd edition! This 70 page conversion contains all mythic feats and paths, Archmage, Warrior (Champion), Guardian, Heirophant, Marshal, and Trickster. This pdf includes all 6 mythic paths and almost 400 mythic feats, features, and abilities and is phone scrolling friendly. If you enjoyed Mythic in 1e you'll love the unique abilities again in this conversion... [click here for more] |
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Millennia ago, the dwarves of the Darklands began their Quest for the Sky. Over the course of that centureis long campaign, numerous battles were won and lost. It was during one of those losses that General Rholdammen lost her warhammer, a powerful relic thought lost to history until now. A recent archeological dig unhearthed a hammer bearing resemblance to that hammer of legend, which is now en route... [click here for more] |
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A collection of homebrew content created while running the Fists of the Ruby Phoenix Adventure Path, including:
Links to quickly access the Archives of Nethys page for every item & creature in the Adventure Path,
13 new teams from across Golarion, to fill out the list of 32 initial teams,
Revised spells for each spellcasting NPC that make proper use of heightening,
Influence statistics for... [click here for more] |
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The Hero Point mechanic was introduced in Pathfinder 1e but was not that popular and mostly used it as a variant rule. A good one, for sure, it saved a lot of characters in small groups and added epic flavor to the campaigns that used it.
Now, while Hero Points may be dropped from any game, they are now a default and a very popular rule. Despite this, their usage has become less flexible with fewer... [click here for more] |
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The greatest artisans in Golarion need an equally powerful crafting system to flex their skills! Heroic Crafting introduces variant crafting rules allowing for creating items in as little as an hour, foraging for materials in the wild, and salvaging old items to be recycled in future projects.
Additionally, 13 new skill feats and 8 new items will expand your crafters' abilities to unprecedented... [click here for more] |
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A full conversion of the Pathfinder RPG module Plunder & Peril (written by Alex Greenshields, Matthew Goodall, Steven T. Helt, and Ben McFarland). A legitmate copy of the original module is required to use this guide. This module can serve as an excellent starting point for a group looking to playing in a longer pirate campaign centered in The Shackles.The following is the summary from the back... [click here for more] |
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A complete conversion of the fan-favorite module The Midnight Mirror by Sam Zeitlin.
This conversion guide requires you to own the original module by Paizo. This guide provides an encounter-by-encounter supplement to the original module.
This conversion guide provides a full conversion of stat blocks for use in Pathfinder Second Edition. Where needed, the guide also gives recommendations... [click here for more] |
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The Parade Must Wait is a one shot adventure for 10th level PC's. The events of the one shot take place in the Mwangi Expanse, and cover two hectic battles in route to rescue a nobleman's son. ... [click here for more] |
Paizo |
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I am working on a "Remaster" of my book for Pathfinder 2e, that is bigger, better, and thoroughly suited for use with the Pathfinder 2e Role-Playing Game.
The Tome of Psionics Remastered and brought into the history and geography of the official Golarion setting. I have nearly 20 Ancestries, a few versatile heritages, almost 50 Backgrounds, Multiple fiction stories to help you... [click here for more] |
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An expansion to the content on the goddess Besmara, the pirate queen. Includes new player options including class options, spells, and a divine fighting technique. As well as GM advice on running Besmara and her faith, and several new splinter religions focused on the pirate queen; to make her faith more three-dimensional in your campaigns!
Pay what you want; the more it earns, the more incentive... [click here for more] |
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An expansion to the content on the goddess Brigh, the whisper in bronze. Includes new player options including class options, spells, a divine fighting technique, a prestige class, and much more. As well as GM advice on running Brigh and her faith, and several new splinter religions focused on the mother of invention; to make her faith more three-dimensional in your campaigns!
Check out the other... [click here for more] |
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After much picketting outside the office, I'm proud to bring you the first non-deity Treatise on Divinity: Dalenydra
An expansion to the content on the empyreal lord Dalenydra, the blessed attendant. Includes new player options including class options, spells, and a divine fighting technique. As well as GM advice on running Dalenydra and the religion surrounding her, and several new splinter religions... [click here for more] |
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An expansion to the content on the empyreal lord Lalaci, He of Motley Repose. Includes new player options including class options, spells, and a divine fighting technique. As well as GM advice on running Lalaci and the religion surrounding him, and several new splinter religions as standard for the Treatise on Divinity series.
The intent is to help to make Lalaci's faith more three-dimensional in... [click here for more] |
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An expansion to the content on the queen of the night Mahathallah, the Dowager of Illusions. Includes new player options including class options, feats, traits, magic items, and a divine fighting technique. As well as GM advice on running Mahathallah and the religion surrounding her, and two new splinter religions as standard for the Treatise on Divinity series.
The intent is to help to make Mahathallah's... [click here for more] |
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An expansion to the content on the god of accidental death; Zyphus, the grim harvestman. Includes new player options including class options, spells, a divine fighting technique, new poisons, and much more. As well as GM advice on running Zyphus and Zyphen cults; to make his faith more three-dimensional in your campaigns!
Designed more for GM's, this treatise includes a deadly new monster and character... [click here for more] |
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This is a port from the 1e version! The other gods will be ported as time allows.
An expansion to the content on the goddess Besmara, the pirate queen. Includes new player options including feats and a spell. As well as GM advice on running Besmara and her faith, and several new splinter religions focused on the pirate queen; to make her faith more three-dimensional in your campaigns!
Pay what you... [click here for more] |
Paizo |
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This is a port from the 1e version! The other gods will be ported as time allows.
An expansion to the content on the goddess Brigh, the whisper in bronze. Includes new player options including class options, spells, a divine fighting technique, a prestige class, and much more. As well as GM advice on running Brigh and her faith, and several new splinter religions focused on the mother of invention;... [click here for more] |
Paizo |
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This is a port from the 1e version! The other gods will be ported as time allows.
An expansion to the content on the empyreal lord Dalenydra, the blessed attendant. Includes new player options including class options, spells, and a divine fighting technique. As well as GM advice on running Dalenydra and the religion surrounding her, and several new splinter religions as standard for the Treatise on... [click here for more] |
Paizo |
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This is a port from the 1e version! The other gods will be ported as time allows.
An expansion to the content on the empyreal lord Lalaci, He of Motley Repose. Includes new player options including class options, spells, and a divine fighting technique. As well as GM advice on running Lalaci and the religion surrounding him, and several new splinter religions as standard for the Treatise on Divinity... [click here for more] |
Paizo |
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This is a port from the 1e version! The other gods will be ported as time allows.
An expansion to the content on the queen of the night Mahathallah, the Dowager of Illusions. Includes new player options including class options, feats, traits, magic items, and a divine fighting technique. As well as GM advice on running Mahathallah and the religion surrounding her, and two new splinter religions as... [click here for more] |
Paizo |
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This is a port from the 1e version! Zyphus is the last treatise to be ported from 1e to 2e, all future treatises will include both 1e and 2e content simultaneously.
An expansion to the content on the god of accidental death; Zyphus, the grim harvestman. Includes new player options including class options, spells, a divine fighting technique, new poisons, and much more. As well as GM advice on running... [click here for more] |
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An expansion to the content on the empyreal lord Bharnarol. Includes new player options including class options, spells, and a divine fighting technique. As well as GM advice on running Bharnarol and the religion surrounding him, and several new splinter religions as standard for the Treatise on Divinity series.
The intent is to help to make Bharnarol's faith more three-dimensional in your campaigns... [click here for more] |
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An expansion to the content on the Vudran God Gruhastha. Includes new player options including class options, spells, and a divine fighting technique. As well as GM advice on running Gruhastha and the religion surrounding him, and several new splinter religions as standard for the Treatise on Divinity series.
The intent is to help to make Gruhastha's faith more three-dimensional in your campaigns... [click here for more] |
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An expansion to the content on the Duke of Thunder himself; Hei Feng. Includes new player options including class options, spells, and a divine fighting technique. As well as GM advice on running Hei Feng and the religion surrounding him, and several new splinter religions as standard for the Treatise on Divinity series.
The intent is to help to make Hei Feng's faith more three-dimensional in your... [click here for more] |
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An expansion to the content on the Three; Magdh. Includes new player options including class options, spells, and a divine fighting technique. As well as GM advice on running Magdh and the religion surrounding her, and several new splinter religions as standard for the Treatise on Divinity series.
The intent is to help to make Magdh's faith more three-dimensional in your campaigns and bring a little... [click here for more] |
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An expansion to the content on the empyreal lord Neshen, the knight of the steel lash. Includes new player options including class options, spells, and a divine fighting technique. As well as GM advice on running Neshen and the religion surrounding him, and several new splinter religions as standard for the Treatise on Divinity series.
The intent is to help to make Neshen's faith more three-dimensional... [click here for more] |
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An expansion to the content on the demon lord Pazuzu, the king of wind demons. Includes new player options including class options, spells and feats for both the first and second editions of the Pathfinder Roleplaying Game. As well as GM advice on running Pazuzu and the religion surrounding him, and several new splinter religions as standard for the Treatise on Divinity series.
The intent is to help... [click here for more] |
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Inspired by the Ghostwalker Prestige Class from the D&D 3rd Editon supplement book Sword and Fist, this is the Grim Sentinel.
A figure at the periphery of society walks nearly unnoticed, wandering with unknown intent. Typically found isolated of their own volition, resolute in their goal, feared and respected. Batman. Their past is so full of pain that they carry it visibly, a darkness that surrounds... [click here for more] |
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While Irrisen is no stranger to winter storms and tumultuous weather, the town of Tahm's Praerie finds their normal Longnight festivities barred to the indoors on account of an unprecedented storm. The villagers do their best to celebrate the evening with candles and hearts alight, providing refuge for you and your party among warm fire and company. However, despite the festivities, something darker... [click here for more] |
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Injuries are not uncommon on the Drift Beacon Maintenance Station known as the AEMS, but gunshot wounds are. This module will take players to a mining facility formerly owned by Astral Extractions where strange things are happening and the maintenance techs have gone missing: It's up to you, Starfinders, to learn the secrets told by the Whispers from the Drift! Whispers from the Drift is a One-Shot... [click here for more] |
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A Bond Bound with Ribbon
A festive and frisky one-shot adventure for 4th-level characters.
Winter Week is a time for feasting, friends, and casting fear aside to focus on your heart’s desire. To mark the beginning of the festival, the PCs attend the Ribbons and Blade celebration, where a night of singing and drinking unexpectedly turns into a showdown between a devil and celestial, a confrontation... [click here for more] |
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On the far-flung continent of Arcadia, numerous peoples unheard of to the people of the Inner Sea Region make their home. From the insectile industrialists known as the klinkoi to the elusive peace-loving sasquatches, from the idealistic and erudite syrinxes to the magically constructed wyrwoods, the idyllic countryside of Arcadia is full of unique opportunities for adventure.
This PDF contains... [click here for more] |
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Kineticist with a twist!
The blaster class extraordinaire with two new ways to play!
Multiclassing is here! Rules for characters of any class that want to dabble in the ways of the Kineticist. Get a kinetic focus, cast kinetic blast, learn infusions, all as your base class.
Train as a Kinetic Knight! Extensive rules for the fan favorite 1e archetype. Build a suit of elemental... [click here for more] |
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Hello Pathfinder Community. This is my second book in an attempt to help contribute to our wonderful community. This time I have compiled a book container additional customization options for classes such as Muses for Bards, Instincts for Barbarians and a Style for the Swashbuckler. The product is pay what you want as I want enrich the community as it has constantly done for me. I am open to critique... [click here for more] |
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Curse of the Werebeaver is a level 1 one-shot designed for a party of 5, and can also be slotted into any campaign as a side quest. This one-shot also comes with two maps that can be used to compliment it, with an optional road encounter that also comes with a map. However, also feel free to run theatre of the mind. Maps and a FoundryVTT (V11) module are also included in this bundle.
Special thanks... [click here for more] |
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Ride on, spellslinger. I know you've got places to be.
Foresight shows us great potential in those who combine magic and steel. But further study must be done on those who weave spells, practice martial combat, and participate in mounted skirmishes...
A Confluent Cavalry stampedes forth!
The Confluent Cavalier hybrid study is for the magus on the go! This short... [click here for more] |
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Walking the path of the dragon can grant you immense power, but true dragons come in many shapes and dispositions, so choose carefully. Some may ask for a cost you cannot pay, or don’t understand. Some may offer you sage advice on how to move forward, while yet others will obliterate you on the spot.
Within this supplement, you will find many new dragon-themed player options, and expanded existing... [click here for more] |
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In the bustling metropolis of Morport, the infamous Alchemist/Adventurer Rez Valdur has recently encountered a grave problem: a critical ingredient for his world-famous explosive concoctions has gone missing.
He seeks the aid of four capable adventurers to retrieve the rare and dangerous substance known as the "Phoenixfire Extract." Your mission is to journey through the citadel, face formidable foes,... [click here for more] |
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Welcome to Mythic Adventures! This 20-page document contains everything you need to implement Mythic rules in your Pathfinder 2nd Edition game. Meant to be as easy to include on both the physical and virtual tabletop, this collection of 80+ Mythic Feats 8 Mythic Archetypes pulls from existing Pathfinder 2nd Edition material. In addition, this product contains a short series of guidelines on including... [click here for more] |
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Command the power of the stars!
Use martial techniques to attune to the cosmos, bringing forth incredible magical power! Balance the explosive, aggressive Photon Mode with the utility-oriented, defensive Graviton Mode! Unleash potent magical abilities in a manner entirely unique to the Solarian!
This is an adaptation of Starfinder's Solarian class for Pathfinder Second Edition. As an adaptation,... [click here for more] |
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Celebrate and serve the Master of Masters with this document that details his followers and allies, including some that might surprise you.
New Iroran backgrounds.
Everready clerics, who are armored by faith and fight with fists, chairs, tankards, or whatever else is on hand.
Become burdened with glorious purpose with the glory mystery oracle. Includes support for the Oracles+ errata! (Preview... [click here for more] |
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