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He Whispers No More: A Tyrant's Grasp 2e Remaster Conversion

He Whispers No More: A Tyrant's Grasp 2e Remaster Conversion


A complete conversion of the Tyrant's Grasp Adventure Path into Pathfinder Second Edition Remaster. This conversion guide requires you to own the original, six book Adventure Path by Paizo. This guide provides an encounter-by-encounter supplement to the original Adventure Path.  This conversion guide provides a full conversion of stat blocks for use in Pathfinder Second Edition Remaster. Where needed,...   [click here for more]
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Curse of the Crimson Throne Second Edition Conversion Guide

Curse of the Crimson Throne Second Edition Conversion Guide


A complete Pathfinder Second Edition conversion for the Curse of the Crimson Throne Adventure Path! What started as a basic conversion and later became a two year long passion project is now available. This conversion requires you to own a copy of the Curse of the Crimson Throne: Anniversary Edition Adventure Path. This guide is an encounter-by-encounter guide and is intended to be used as a supplement...   [click here for more]
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The Abomination Vaults: Expanded

The Abomination Vaults: Expanded


This resource for GMs compiles a broad selection of ideas and content to be integrated in your Abomination Vaults game.  It includes: Expanded Roseguard lore and Roseguard-related content throughout the vaults Expanded lore and side quests for Otari NPCs Additional content suggestions for each level of the vaults A simple random encounter system with a custom-made table of encounters A festival...   [click here for more]
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Alchemist Paper Pusher

Alchemist Paper Pusher


For the Alchemist tired of splashing themselves, but not afraid of a paper cut. The Paper Pusher Research Field gives players another way to try origami without taking the Origami Folder archetype. This is a companion piece to both the Origami Folder Archetype and the Ruby Phoenix Origami Team (forthcoming), which features the Alchemist Avrur. Contains only the Research Field details, including...   [click here for more]
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Heroic Crafting

Heroic Crafting


The greatest artisans in Golarion need an equally powerful crafting system to flex their skills! Heroic Crafting introduces variant crafting rules allowing for creating items in as little as an hour, foraging for materials in the wild, and salvaging old items to be recycled in future projects.  Additionally, 13 new skill feats and 8 new items will expand your crafters' abilities to unprecedented...   [click here for more]
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Hell's Rebels PF2 Conversion

Hell's Rebels PF2 Conversion


Welcome to the Hell' s Rebels Pathfinder 2E Adventure Path Conversion! Two years in the making, this little book has been my way of taking all of the work I did as a GM on the fly, polishing it and making it into something beautiful (I hope!). You will need to buy a physical or digital copy of the original adventure for Pathfinder 1st Edition, which details the story, major NPCs, maps and plot points...   [click here for more]
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Children of Shadows

Children of Shadows


Deep in Darklands lies Lyrudrada, the City of Caligni. There Maarkvit, a caligni caller, meets Klosh, a fetchling scholar from the surface of Golarion that caligni know as Overburn. Surface dweller would normally not be her concern, but as the surface dweller asks around about the Forsaken, he has gained the attention of Maarkvit and her masters. This character-driven short story about a...   [click here for more]
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Beginner Cheat Sheets

Beginner Cheat Sheets


Pathfinder is a great game but can be confusing- try these cheat sheets to focus on what's important right away! Each one represents another step in the learning process of Pathfinder 2e. BONUS: Incuded are "Tiny Character" sheets- character sheets that can be used for player characters without classes who are still learning the game. Use them with the Level 0 variant rule! ...   [click here for more]
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Curse of the Werebeaver - A Pathfinder 2e One Shot

Curse of the Werebeaver - A Pathfinder 2e One Shot


Curse of the Werebeaver is a level 1 one-shot designed for a party of 5, and can also be slotted into any campaign as a side quest. This one-shot also comes with two maps that can be used to compliment it, with an optional road encounter that also comes with a map. However, also feel free to run theatre of the mind. Maps and a FoundryVTT (V11) module are also included in this bundle. Special thanks...   [click here for more]
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Mythic Powers

Mythic Powers


Mythic Powers is a Pathfinder 2nd Edition sourcebook that brings a massive amount of new information for players and GMs alike, letting them incorporate mythic elements to their game, based off D&D 3.5 epic leveling, Pathfinder 1st Edition's mythic ststem, and the mythic system of Owlcat Games's Wrath of the Righteous video game. Featuring: 178 pages of content Epic leveling progressions for...   [click here for more]
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Mythic 2e

Mythic 2e


Give your players a mythic boost with Mythic 2nd edition! This  70 page conversion contains all mythic feats and paths, Archmage, Warrior (Champion), Guardian, Heirophant, Marshal, and Trickster. This pdf includes all 6 mythic paths and almost 400 mythic feats, features, and abilities and is phone scrolling friendly. If you enjoyed Mythic in 1e you'll love the unique abilities again in this conversion...   [click here for more]
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Investigators: Pivots and Complications

Investigators: Pivots and Complications


Dissatisfied with how your Investigator plays in combat? This booklet might be just the thing for you! Investigators: Pivots and Complications is a small rules supplement that gives your character a few new choices to make in battle without feeling like you wasted your turn Devising a Stratagem all the time. Like the roll you got? Gamble more on it! Dislike it? Replace it! This booklet contains...   [click here for more]
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Mummy's Mask Pathfinder Second Edition Conversion

Mummy's Mask Pathfinder Second Edition Conversion


A complete conversion of Mummy's Mask to Pathfinder Second Edition, this conversion includes new creatures that appear in the adventure, specific magic items to the adventure, loot conversion, DC conversions, and more! This conversion is only useful if you own the Mummy's Mask Adventure Path by Paizo Publishing. This is a conversion, not the adventure itself. It can not be run by itself as it provides...   [click here for more]
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A Cold Brew

A Cold Brew


Wrap up warm because your players will have to scale mountains and trudge through knee-high snow (or waist-high if you're a halfling) in this adventure for players of any level, from 1 to 16! This adventure breaks encounters down by Creature Level and allows you to easily swap enemies if an adventure isn't going your way. Whether it's a bit too easy or way too hard, you can swap...   [click here for more]
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The Longnight Before Krampus

The Longnight Before Krampus


While Irrisen is no stranger to winter storms and tumultuous weather, the town of Tahm's Praerie finds their normal Longnight festivities barred to the indoors on account of an unprecedented storm. The villagers do their best to celebrate the evening with candles and hearts alight, providing refuge for you and your party among warm fire and company. However, despite the festivities, something darker...   [click here for more]
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Apocryphal Archives: The Magus and Sorcerer

Apocryphal Archives: The Magus and Sorcerer


Apocryphal Archives: The Magus and Sorcerer features a host of new content for the Magus and the Sorcerer, including: 2 new Hybrid Studies: Unyielding Lance, a study that uses defense-shattering spearwork, and Whirling Steel, a fast and mobile study for dual-wielding 15 Magus Feats, including 1 for each hybrid study  The Eldritch...   [click here for more]
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Summoner's Guide For Beginner's

Summoner's Guide For Beginner's


Summoners in Pathfinder 2e are the masters of the action economy and with this guide, you're going to be ready for anything! This guide comes with several notes, sample builds, and explaining new mechanics! ...   [click here for more]
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Alchemist's Guide For Beginners

Alchemist's Guide For Beginners


Sometimes introducing people to TTRPG's can be hard and complicated and now it doesn't have to be. This guide comes with simplier wording and several sample alchemist's that really explore the alchemist's feat tree. ...   [click here for more]
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The Voidbound Isle

The Voidbound Isle


The Voidbound Isle is an exploration-focused adventure that takes players from level 1-13 as they discover the secrets and mysteries of a vast, cursed island. This adventure is setting-agnostic; it can take place in Golarion or in your own original world. The bulk of its content involves exploration and wilderness survival as the party ventures throughout a strange and perilous new land, but this adventure...   [click here for more]
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Pathfinder 2E Mythic Conversion

Pathfinder 2E Mythic Conversion


"Legend speaks of the coming of great heroes. As the darkness gathers and the forces of the underworld rise to swallow the land of the living, a few brave souls will hear the call to greatness. Their deeds will become the stories of our time, and their victories will be celebrated for centuries to come. Even now, they walk among us - unaware of the destiny that awaits them. The moment is almost here....   [click here for more]
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Automatic Spell Progression

Automatic Spell Progression


The most common use cases for Automatic Bonus Progression are to help avoid the "grindy" feeling of treasure in d20 games. Maybe you don't like the flavour/aesthetic of players using magic items as part of a "numbers treadmill" to keep up with monster AC, maybe you don't like the idea of magic items being commonplace instead of special and unique, or maybe you just really hate handing out treasure/gold...   [click here for more]
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Starfinder Mission 1: Only Trying to Help

Starfinder Mission 1: Only Trying to Help


When the lights go out somewhere in Absalom Station, station staff already stretched thin find themselves unable to cope with a forced entry into the maintenance passages. Will the player characters be able to find out what went wrong and start to set things right? ...   [click here for more]
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Goblins are Unpredictable

Goblins are Unpredictable


Pathfinder goblins are a little unpredictable: they like fire, shiny objects, and can often amuse their victims as much as their horrify them! As a game master, it can be difficut to decide what to make a goblin do when it's their turn to make them seem as spontaneous as possible. Goblins are Unpredictable is a random table for game masters with 39 funny and strange behaviours for goblins to take...   [click here for more]
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Runelords in a New Age: A Return of the Runelords 2e Conversion

Runelords in a New Age: A Return of the Runelords 2e Conversion


A complete conversion of the Return of the Runelords Adventure Path into Pathfinder Second Edition. What began as one GM's extensive notes have now been made available for all. This conversion guide requires you to own the original, six book Adventure Path by Paizo. This guide provides an encounter-by-encounter supplement to the original Adventure Path.  This conversion guide provides a full conversion...   [click here for more]
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Homefinder: A Community Building Subsystem

Homefinder: A Community Building Subsystem


Let the World Grow with You Homefinder is a subsystem that provides a framework for downtime activities through an amenity system that is designed for townbuilding and organization-based campaigns. Features Resources of the community is kept simple and separate from adventuring resources to avoid micromanagement. Amenities are...   [click here for more]
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Investigator's Guide For Beginners

Investigator's Guide For Beginners


Investigators are one of the most open-ended classes in Pathfinder 2e and with this guide, you're going to be ready for anything! This guide comes with several notes, sample builds, and explaining new mechanics! ...   [click here for more]
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Advanced Languages & Literacy

Advanced Languages & Literacy


What if language mattered? This rules variant allows you to run a linguistically complex game and avoid the traditional binary choice of "I've never even heard of this language" and "I am a university literature professor in Elvish". The book separates scripts and written word from spoken languages, to make those ancient scrolls you find even more mysterious and alluring. But why? Traveling...   [click here for more]
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Seven Swords a Sinning

Seven Swords a Sinning


A creation that has all Seven of the Swords of Sin from 1st Pathfinder now remade into 2nd Edition for all to enjoy. This is my first product but I have spent a good few months working and testing these stats to make them work in 2nd Edition while trying to maintain their effects to how they were in 1st Edition. I do hope you all enjoy these and as always any feedback is greatly appreciated. ...   [click here for more]
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Fists of the Ruby Phoenix Expanded

Fists of the Ruby Phoenix Expanded


A collection of homebrew content created while running the Fists of the Ruby Phoenix Adventure Path, including: Links to quickly access the Archives of Nethys page for every item & creature in the Adventure Path, 13 new teams from across Golarion, to fill out the list of 32 initial teams, Revised spells for each spellcasting NPC that make proper use of heightening, Influence statistics for...   [click here for more]
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Novel Options: Spellcrafting

Novel Options: Spellcrafting


What is Spellcrafting? A spellcasting system where you have to create your own spells, piece by piece Want to create a burst spell that inflicts the frightened condition and deals fire damage? Pick the Burst fundamental rune, the Fire effect rune, and the Scare effect rune and burn an appropriate level spell slot. Want to make a line of cold damage that blinds people? Pick the Line fundamental rune,...   [click here for more]
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Pharaoh's Renewal: A Mummy's Mask 2e Conversion

Pharaoh's Renewal: A Mummy's Mask 2e Conversion


A complete conversion of the Mummy's Mask Adventure Path into Pathfinder Second Edition. This conversion guide requires you to own the original, six book Adventure Path by Paizo. This guide provides an encounter-by-encounter supplement to the original Adventure Path.  This conversion guide provides a full conversion of stat blocks for use in Pathfinder Second Edition. Where needed, the guide also...   [click here for more]
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Adventurers in Golarion: Mythic Heroes

Adventurers in Golarion: Mythic Heroes


Welcome to Mythic Adventures! This 20-page document contains everything you need to implement Mythic rules in your Pathfinder 2nd Edition game. Meant to be as easy to include on both the physical and virtual tabletop, this collection of 80+ Mythic Feats 8 Mythic Archetypes pulls from existing Pathfinder 2nd Edition material.  In addition, this product contains a short series of guidelines on including...   [click here for more]
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Crypt of the Everflame Pathfinder 2E Conversion

Crypt of the Everflame Pathfinder 2E Conversion


This is a conversion of the Pathfinder 1E module "Crypt of the Everflame" to Pathfinder 2E.  Effort has been taken to keep the encounter level and difficulty the same as the orginial, and to use similar monsters when possible.  Includes both XP and Milestone leveling. ...   [click here for more]
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Ghouls are Creepy

Ghouls are Creepy


Pathfinder ghouls are freaky. On one hand, they're intelligent and quick, can speak Common and can often remember their former lives. On the other hand, they have an insatiable craving for flesh! As a game master, multiple ghoul encounters might not inspire your players as much as it should, even if that's the natural result of ghoul infestation in your campaign. Ghouls are Creepy is a random table...   [click here for more]
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Expanded Archetypes: Sterling Dynamo

Expanded Archetypes: Sterling Dynamo


This expansion of the Sterling Dynamo Archetype includes 27 feats and skill feats from levels 2-10, enabling a greater variety of use-cases and flavor. Grow healing fruits from your druid's wooden arm, or vent damaging steam from your fighter's mechanical tail! These feats expand on the 'operational time' mechanic introduced in the base Sterling Dynamo Archetype, introducing powerful Dynamo abilities...   [click here for more]
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Simple Starship Combat

Simple Starship Combat


A simplified replacement for Chapter 9 of the Starfinder Core Rulebook, intended for groups who aren't interested in poring over starship stats and who do not currently enjoy starship combat, but aren't ready to eliminate it entirely from their campaigns. Combat rules are just 2 pages (1 rules page, 1 actions page). Rather than taking separate roles and fighting over who gets to be captain and who...   [click here for more]
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Legacy of the Pearl Prerogative: A Ruins of Azlant 2e Conversion

Legacy of the Pearl Prerogative: A Ruins of Azlant 2e Conversion


A complete conversion of the Ruins of Azlant Adventure Path into Pathfinder Second Edition. What began as one GM's extensive notes have now been made available for all. This conversion guide requires you to own the original, six book Adventure Path by Paizo. This guide provides an encounter-by-encounter supplement to the original Adventure Path.  This conversion guide provides a full conversion...   [click here for more]
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Arcadian Ancestries

Arcadian Ancestries


On the far-flung continent of Arcadia, numerous peoples unheard of to the people of the Inner Sea Region make their home. From the insectile industrialists known as the klinkoi to the elusive peace-loving sasquatches, from the idealistic and erudite syrinxes to the magically constructed wyrwoods, the idyllic countryside of Arcadia is full of unique opportunities for adventure. This PDF contains...   [click here for more]
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A Lurker's Subclasses, Vol III

A Lurker's Subclasses, Vol III


We take a break from Pathfinder and take to the stars with Starfinder, looking at the seven based classes. We have a wide veriety of subclasses, feats, and alternate class options today, whether it comes from mastering the use of sound to bringing religion to the more physical classes. And let us not forget options of various levels of technology, from Steampunk, to tech which is science fiction even...   [click here for more]
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Amorphic Adventurers

Amorphic Adventurers


Tired of fighting oozes? How about playing one? Amorphic Adventurers presents a brand new ancestry for anyone interested in playing as a sapient ooze with the ability to morph in humanoid shape. The options presented in this supplement will enable you to play something inspired by existing ooze monsters, an elemental amalgam, a lovecraftian alien or even...   [click here for more]
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Kineticist: Elements of Wisdom

Kineticist: Elements of Wisdom


Kineticist with a twist! The blaster class extraordinaire with two new ways to play! Multiclassing is here! Rules for characters of any class that want to dabble in the ways of the Kineticist. Get a kinetic focus, cast kinetic blast, learn infusions, all as your base class. Train as a Kinetic Knight! Extensive rules for the fan favorite 1e archetype. Build a suit of elemental...   [click here for more]
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Player Session Notes

Player Session Notes


A simple, with minimal decoration, printables and online note-taking system for player sessions.  Currently Contains:  PDF Version (college-ruled, wide-ruled, color version, black and white version) .docx for Word Google Docs version  Word and Google Doc versions include instructions for keeping all session notes within a single document. Does not currently Contain:...   [click here for more]
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PF2e Pocket Character Sheet

PF2e Pocket Character Sheet


Your character sheet that can now fit in your pocket! Comes in Original and Remastered design styles. Available in US Letter and A4 sizes. Included Pages: Primary Character Sheet Spellbook ...   [click here for more]
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Vampire Hunter Archetype

Vampire Hunter Archetype


In dark places all across Golarion, undead creatures of the night seek to prey on the living. Among the most nefarious and intelligent of these horrors are the bloodsucking menaces known as vampires. Vampire Hunters dedicate themselves to the eradication of these creatures, leveraging the weaknesses of the undead to great effect. Though their methods vary, all vampire hunters are dedicated to this...   [click here for more]
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Anima Archives: Adamantine Heart

Anima Archives: Adamantine Heart


Anima Archives: Adamantine Heart is a supplement for the Anima Knight class including two subclass ethoses, four new stances, and nine new feats, along with a smattering of lore, to make your magical strongman fantasies come to light! Options herein are themed around the magic of strength, and the stances and feats epitomize a warrior-mage who uses their magic to enhance their already formidable might...   [click here for more]
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Bands: A Minion System for Pathfinder 2e

Bands: A Minion System for Pathfinder 2e


Bands are a unique and interesting way to have minion creatures in your Pathfinder 2nd Edition game! The design for bands take inspiration from the classic 4th edition minion and Pathfinder Troop rules. The design is simple, easy to use, and works great at any table looking for easily killable mooks for their villains to use! ...   [click here for more]
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Factotum 2E

Factotum 2E


It is foolhardy to explore a dungeon alone. Those who attempt to do so quickly find that they lack the skills needed to get the job done. Sometimes, this can happen in larger parties as well. Enter the factotum, a archetype converted from 3.5  capable of mimicking the abilities of others and filling in when the need is greatest. After a lifetime of work, few can claim even a fraction of the versatility...   [click here for more]
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The Cradle of Decadence

The Cradle of Decadence


A remote vestige of the past looms in the mountains, A temple long abandoned stretching deep within the stone, Veins of blood-like red streaking its white stone exterior with a sinister look. Although its cyclops constructors died long ago, Their foul influence still taints this place, And their horrifying creations now walk these ancient halls....   [click here for more]
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Exploration Activity Tracker

Exploration Activity Tracker


This activity tracker will help you keep an eye on what everyone is doing during exploration scenes and help you remember the benefits they should receive when combat breaks out. Contains versions formatted for Letter and A4 paper, each in full color and black and white for easier printing. ...   [click here for more]
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End of Days Game Master's Guide

End of Days Game Master's Guide


Hail heroes! The end of days is nigh!  Deep in the earth lies the seed of a primordial alien being, long incubated in the deepest part of the planet!  The time has come for it to complete its life cycle and break free.  following the trail of an ancient artifact, you must race across all of Golarion, collectng the lost lore of many cultures - and unlock the secrets that will prevent  THE...   [click here for more]
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