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What if language mattered?
This rules variant allows you to run a linguistically complex game and avoid the traditional binary choice of "I've never even heard of this language" and "I am a university literature professor in Elvish". The book separates scripts and written word from spoken languages, to make those ancient scrolls you find even more mysterious and alluring.
But why?
Traveling... [click here for more] |
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Welcome to Mythic Adventures! This 20-page document contains everything you need to implement Mythic rules in your Pathfinder 2nd Edition game. Meant to be as easy to include on both the physical and virtual tabletop, this collection of 80+ Mythic Feats 8 Mythic Archetypes pulls from existing Pathfinder 2nd Edition material. In addition, this product contains a short series of guidelines on including... [click here for more] |
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Forego the general versatility of the original four Research Fields for a more specialised approach to alchemy! A ten-page supplement for the base Alchemist class, including four new Research fields, twenty new feats, and the arcane Potion Mixer archetype!
Pathbuilder integration pending. Foundry VTT integration pending. ... [click here for more] |
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Tread the world as a master of shapeshifting, a Druid deeply connected to the wilds! A Class Archetype for Pathfinder 2nd Edition, Beast Soul Druids forego some of their spellcasting to deepen their connection to the forms they take on. Choose your own form, spend your nights shapeshifted, use Wild Shape from level 1 onwards, and no longer be limited by the size of your play area! All in a lightweight... [click here for more] |
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A complete variant Adventure Path for the Pathfinder Adventure Card Game's Skull and Shackles set!
Return to the pirate’s life as the legendary Bloodlust Corsairs! Old salts tell of a crew of bold privateers whose reckless greed earned them a dire curse—the curse of lycanthropy! Weresharks prowl the Shackles, completely given over to the murder and evil in their blood. But the doomed adventurers... [click here for more] |
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A collection of homebrew content created while running the Fists of the Ruby Phoenix Adventure Path, including:
Links to quickly access the Archives of Nethys page for every item & creature in the Adventure Path,
13 new teams from across Golarion, to fill out the list of 32 initial teams,
Revised spells for each spellcasting NPC that make proper use of heightening,
Influence statistics for... [click here for more] |
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A complete variant Adventure Path for the Pathfinder Adventure Card Game's Wrath of the Righteous and Skull and Shackles sets!
The Worldwound devastated the barbarian nation of Sarkoris, but before that cataclysm, Sarkoris had its own heroes and its own deadly villains. Journey back to the final days of Sarkoris, where demon cults skulked in the shadows, proud barbarians ruled their clans and cities,... [click here for more] |
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"This information was once whispered, but now has been put to ink. The Whispering Way calls me Heretic. But knowledge was meant to be free."
Heresy of the Whispering Way contains secrets once kept to the dread necromancers of Geb, mages of the Whispering Way, and perhaps Pharasma herself. Walk along the flipside of life, using powerful necromantic magics to claim your place in the... [click here for more] |
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The Hero Point mechanic was introduced in Pathfinder 1e but was not that popular and mostly used it as a variant rule. A good one, for sure, it saved a lot of characters in small groups and added epic flavor to the campaigns that used it.
Now, while Hero Points may be dropped from any game, they are now a default and a very popular rule. Despite this, their usage has become less flexible with fewer... [click here for more] |
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The greatest artisans in Golarion need an equally powerful crafting system to flex their skills! Heroic Crafting introduces variant crafting rules allowing for creating items in as little as an hour, foraging for materials in the wild, and salvaging old items to be recycled in future projects.
Additionally, 13 new skill feats and 8 new items will expand your crafters' abilities to unprecedented... [click here for more] |
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Unleash the true power of your creations! A seven-page supplement and modifier for the base Inventor class, designed around building up charge with a suite of class-specific actions then unleashing it into powerful unstable actions!
Check out the Pathbuilder version here!
Foundry VTT integration pending. ... [click here for more] |
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Unleash the true power of your creations! Pathbuilder integration for my supplement of the same name for the base Inventor class, designed around building up charge with a suite of class-specific actions then unleashing it into powerful unstable actions!
Check out the PDF here!
Foundry VTT integration pending. ... [click here for more] |
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A complete variant Adventure Path for the Pathfinder Adventure Card Game's Rise of the Runelords set!
Your hapless comrade Edron Rannick has learned he is a long lost noble scion and hereditary ruler of remote and mysterious Fort Rannick. You must help your friend oust the false claimants to his lands, purge the town under his charge of monsters and murderers, and host a treacherous convocation of... [click here for more] |
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A simplified replacement for Chapter 9 of the Starfinder Core Rulebook, intended for groups who aren't interested in poring over starship stats and who do not currently enjoy starship combat, but aren't ready to eliminate it entirely from their campaigns.
Combat rules are just 2 pages (1 rules page, 1 actions page). Rather than taking separate roles and fighting over who gets to be captain and who... [click here for more] |
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Version 1.1.0 Release
- 3 new feats: Mana Surge, Undying Resolve, and Adrenaline Casting!
- Balance and flavor adjustments to the original 5 feats.
Well met Pathfinders!
Innkeeper Terra here bringing you today's latest brew, an expansion to PF2's Stamina Feats. Let's be honest, anyone who has run the Stamina variant rule wanted more options for their players to... [click here for more] |
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This rules conversion takes the "Steel Talon's Lair" adventure provided as part of the Starfinder Beginner Box and provides the Starfinder core rules equivalents for equipment, NPCs, and skills.
Take your characters straight into your next adventure using the complete Starfinder ruleset with no extra steps! ... [click here for more] |
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This .pdf contains a set of rules that can be used to streamline Starship combat. It was originally written for use with the Beginner Box, but has been updated to add compatibility for the Core Rules as well.
It contains a set of combat rules, a guide for converting starships from the standard ruleset to this one, and a stat sheet for the converted starships.
The rules are intended to be used for... [click here for more] |
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A lightweight adaptation of Robert J Schwalb's initiative system from Shadow of the Weird Wizard, with the design goal of creating a simpler, more teamwork-oriented, and more directly interactable initiative system. Player agency, GM enjoyment- hopefully this has it all for you. ... [click here for more] |
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