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The Abomination Vaults: Expanded

The Abomination Vaults: Expanded


This resource for GMs compiles a broad selection of ideas and content to be integrated in your Abomination Vaults game.  It includes: Expanded Roseguard lore and Roseguard-related content throughout the vaults Expanded lore and side quests for Otari NPCs Additional content suggestions for each level of the vaults A simple random encounter system with a custom-made table of encounters A festival...   [click here for more]
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Alchemist Paper Pusher

Alchemist Paper Pusher


For the Alchemist tired of splashing themselves, but not afraid of a paper cut. The Paper Pusher Research Field gives players another way to try origami without taking the Origami Folder archetype. This is a companion piece to both the Origami Folder Archetype and the Ruby Phoenix Origami Team (forthcoming), which features the Alchemist Avrur. Contains only the Research Field details, including...   [click here for more]
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Heroic Crafting

Heroic Crafting


The greatest artisans in Golarion need an equally powerful crafting system to flex their skills! Heroic Crafting introduces variant crafting rules allowing for creating items in as little as an hour, foraging for materials in the wild, and salvaging old items to be recycled in future projects.  Additionally, 13 new skill feats and 8 new items will expand your crafters' abilities to unprecedented...   [click here for more]
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Hell's Rebels PF2 Conversion

Hell's Rebels PF2 Conversion


Welcome to the Hell' s Rebels Pathfinder 2E Adventure Path Conversion! Two years in the making, this little book has been my way of taking all of the work I did as a GM on the fly, polishing it and making it into something beautiful (I hope!). You will need to buy a physical or digital copy of the original adventure for Pathfinder 1st Edition, which details the story, major NPCs, maps and plot points...   [click here for more]
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Mythic Powers

Mythic Powers


Mythic Powers is a Pathfinder 2nd Edition sourcebook that brings a massive amount of new information for players and GMs alike, letting them incorporate mythic elements to their game, based off D&D 3.5 epic leveling, Pathfinder 1st Edition's mythic ststem, and the mythic system of Owlcat Games's Wrath of the Righteous video game. Featuring: 178 pages of content Epic leveling progressions for...   [click here for more]
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Mythic 2e

Mythic 2e


Give your players a mythic boost with Mythic 2nd edition! This  70 page conversion contains all mythic feats and paths, Archmage, Warrior (Champion), Guardian, Heirophant, Marshal, and Trickster. This pdf includes all 6 mythic paths and almost 400 mythic feats, features, and abilities and is phone scrolling friendly. If you enjoyed Mythic in 1e you'll love the unique abilities again in this conversion...   [click here for more]
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Investigators: Pivots and Complications

Investigators: Pivots and Complications


Dissatisfied with how your Investigator plays in combat? This booklet might be just the thing for you! Investigators: Pivots and Complications is a small rules supplement that gives your character a few new choices to make in battle without feeling like you wasted your turn Devising a Stratagem all the time. Like the roll you got? Gamble more on it! Dislike it? Replace it! This booklet contains...   [click here for more]
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Apocryphal Archives: The Magus and Sorcerer

Apocryphal Archives: The Magus and Sorcerer


Apocryphal Archives: The Magus and Sorcerer features a host of new content for the Magus and the Sorcerer, including: 2 new Hybrid Studies: Unyielding Lance, a study that uses defense-shattering spearwork, and Whirling Steel, a fast and mobile study for dual-wielding 15 Magus Feats, including 1 for each hybrid study  The Eldritch...   [click here for more]
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Summoner's Guide For Beginner's

Summoner's Guide For Beginner's


Summoners in Pathfinder 2e are the masters of the action economy and with this guide, you're going to be ready for anything! This guide comes with several notes, sample builds, and explaining new mechanics! ...   [click here for more]
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Alchemist's Guide For Beginners

Alchemist's Guide For Beginners


Sometimes introducing people to TTRPG's can be hard and complicated and now it doesn't have to be. This guide comes with simplier wording and several sample alchemist's that really explore the alchemist's feat tree. ...   [click here for more]
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Pathfinder 2E Mythic Conversion

Pathfinder 2E Mythic Conversion


"Legend speaks of the coming of great heroes. As the darkness gathers and the forces of the underworld rise to swallow the land of the living, a few brave souls will hear the call to greatness. Their deeds will become the stories of our time, and their victories will be celebrated for centuries to come. Even now, they walk among us - unaware of the destiny that awaits them. The moment is almost here....   [click here for more]
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Automatic Spell Progression

Automatic Spell Progression


The most common use cases for Automatic Bonus Progression are to help avoid the "grindy" feeling of treasure in d20 games. Maybe you don't like the flavour/aesthetic of players using magic items as part of a "numbers treadmill" to keep up with monster AC, maybe you don't like the idea of magic items being commonplace instead of special and unique, or maybe you just really hate handing out treasure/gold...   [click here for more]
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Homefinder: A Community Building Subsystem

Homefinder: A Community Building Subsystem


Let the World Grow with You Homefinder is a subsystem that provides a framework for downtime activities through an amenity system that is designed for townbuilding and organization-based campaigns. Features Resources of the community is kept simple and separate from adventuring resources to avoid micromanagement. Amenities are...   [click here for more]
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Investigator's Guide For Beginners

Investigator's Guide For Beginners


Investigators are one of the most open-ended classes in Pathfinder 2e and with this guide, you're going to be ready for anything! This guide comes with several notes, sample builds, and explaining new mechanics! ...   [click here for more]
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Advanced Languages & Literacy

Advanced Languages & Literacy


What if language mattered? This rules variant allows you to run a linguistically complex game and avoid the traditional binary choice of "I've never even heard of this language" and "I am a university literature professor in Elvish". The book separates scripts and written word from spoken languages, to make those ancient scrolls you find even more mysterious and alluring. But why? Traveling...   [click here for more]
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Fists of the Ruby Phoenix Expanded

Fists of the Ruby Phoenix Expanded


A collection of homebrew content created while running the Fists of the Ruby Phoenix Adventure Path, including: Links to quickly access the Archives of Nethys page for every item & creature in the Adventure Path, 13 new teams from across Golarion, to fill out the list of 32 initial teams, Revised spells for each spellcasting NPC that make proper use of heightening, Influence statistics for...   [click here for more]
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Novel Options: Spellcrafting

Novel Options: Spellcrafting


What is Spellcrafting? A spellcasting system where you have to create your own spells, piece by piece Want to create a burst spell that inflicts the frightened condition and deals fire damage? Pick the Burst fundamental rune, the Fire effect rune, and the Scare effect rune and burn an appropriate level spell slot. Want to make a line of cold damage that blinds people? Pick the Line fundamental rune,...   [click here for more]
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Adventurers in Golarion: Mythic Heroes

Adventurers in Golarion: Mythic Heroes


Welcome to Mythic Adventures! This 20-page document contains everything you need to implement Mythic rules in your Pathfinder 2nd Edition game. Meant to be as easy to include on both the physical and virtual tabletop, this collection of 80+ Mythic Feats 8 Mythic Archetypes pulls from existing Pathfinder 2nd Edition material.  In addition, this product contains a short series of guidelines on including...   [click here for more]
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Expanded Archetypes: Sterling Dynamo

Expanded Archetypes: Sterling Dynamo


This expansion of the Sterling Dynamo Archetype includes 27 feats and skill feats from levels 2-10, enabling a greater variety of use-cases and flavor. Grow healing fruits from your druid's wooden arm, or vent damaging steam from your fighter's mechanical tail! These feats expand on the 'operational time' mechanic introduced in the base Sterling Dynamo Archetype, introducing powerful Dynamo abilities...   [click here for more]
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Arcadian Ancestries

Arcadian Ancestries


On the far-flung continent of Arcadia, numerous peoples unheard of to the people of the Inner Sea Region make their home. From the insectile industrialists known as the klinkoi to the elusive peace-loving sasquatches, from the idealistic and erudite syrinxes to the magically constructed wyrwoods, the idyllic countryside of Arcadia is full of unique opportunities for adventure. This PDF contains...   [click here for more]
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Amorphic Adventurers

Amorphic Adventurers


Tired of fighting oozes? How about playing one? Amorphic Adventurers presents a brand new ancestry for anyone interested in playing as a sapient ooze with the ability to morph in humanoid shape. The options presented in this supplement will enable you to play something inspired by existing ooze monsters, an elemental amalgam, a lovecraftian alien or even...   [click here for more]
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Kineticist: Elements of Wisdom

Kineticist: Elements of Wisdom


Kineticist with a twist! The blaster class extraordinaire with two new ways to play! Multiclassing is here! Rules for characters of any class that want to dabble in the ways of the Kineticist. Get a kinetic focus, cast kinetic blast, learn infusions, all as your base class. Train as a Kinetic Knight! Extensive rules for the fan favorite 1e archetype. Build a suit of elemental...   [click here for more]
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Vampire Hunter Archetype

Vampire Hunter Archetype


In dark places all across Golarion, undead creatures of the night seek to prey on the living. Among the most nefarious and intelligent of these horrors are the bloodsucking menaces known as vampires. Vampire Hunters dedicate themselves to the eradication of these creatures, leveraging the weaknesses of the undead to great effect. Though their methods vary, all vampire hunters are dedicated to this...   [click here for more]
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Anima Archives: Adamantine Heart

Anima Archives: Adamantine Heart


Anima Archives: Adamantine Heart is a supplement for the Anima Knight class including two subclass ethoses, four new stances, and nine new feats, along with a smattering of lore, to make your magical strongman fantasies come to light! Options herein are themed around the magic of strength, and the stances and feats epitomize a warrior-mage who uses their magic to enhance their already formidable might...   [click here for more]
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Bands: A Minion System for Pathfinder 2e

Bands: A Minion System for Pathfinder 2e


Bands are a unique and interesting way to have minion creatures in your Pathfinder 2nd Edition game! The design for bands take inspiration from the classic 4th edition minion and Pathfinder Troop rules. The design is simple, easy to use, and works great at any table looking for easily killable mooks for their villains to use! ...   [click here for more]
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Factotum 2E

Factotum 2E


It is foolhardy to explore a dungeon alone. Those who attempt to do so quickly find that they lack the skills needed to get the job done. Sometimes, this can happen in larger parties as well. Enter the factotum, a archetype converted from 3.5  capable of mimicking the abilities of others and filling in when the need is greatest. After a lifetime of work, few can claim even a fraction of the versatility...   [click here for more]
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New Orcs on the Block players Guide

New Orcs on the Block players Guide


Players Guide to accompany the mini adventure New Orc on the Block, companion to the Orcs Strong Together product. This guide includes backgrounds, Meravon Gazetteer, and candidate information. This adventure is designed to supplement an ongoing campaign set on the Isle of Kortos. It is composed of 5 blocks that take place at 3rd, 5th, 7th, 9th, and 11th levels. The PCs will influence Axeside’s...   [click here for more]
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Captain Collateral's Chilling Collection

Captain Collateral's Chilling Collection


A collection of Halloween-related homebrew from various campaigns & sources. Includes: Rules and feats for skeleton player characters to collect and mend themselves using bones; Three cleric feats to represent the channeler of the unknown archetype and a staff of harming; And nine terrifying new or 1st edition converted monsters, from the level 2 zombie rust monster to the level 22 nascent...   [click here for more]
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Honey for a Hornet

Honey for a Hornet


Calistria’s temple in Mivon is a place of abundant affection – at least, it is for those bearing gold. Unfortunately, Edmund Boyle was born penniless, the unwanted son of a temple prostitute. As the years pass, he finds few friends, much hardship, and a fierce devotion to the Goddess who extolls the virtues of revenge. When – after years at sea – his long-lost father returns to the temple...   [click here for more]
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Oversized Weapons for BFS Lovers

Oversized Weapons for BFS Lovers


Oversized weapons are a bit underrepresented in PF2E, amounting basically to only being useful for one Barbarian subclass. Here I present some Feats to help anyone who really wants to use these to fulfill their BFS needs! ...   [click here for more]
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Bigg Riggs Expanded Classes

Bigg Riggs Expanded Classes


Hello Pathfinder Community. This is my second book in an attempt to help contribute to our wonderful community. This time I have compiled a book container additional customization options for classes such as Muses for Bards, Instincts for Barbarians and a Style for the Swashbuckler. The product is pay what you want as I want enrich the community as it has constantly done for me. I am open to critique...   [click here for more]
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Soybean Leshy Heritage

Soybean Leshy Heritage


Experience the power and versatility of soy with this new leshy heritage for Pathfinder Second Edition! ...   [click here for more]
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A Lurker's Subclasses, Vol I

A Lurker's Subclasses, Vol I


Come and explore the fruits of overthinking and obessiveness, A book devoted to creating a subclass for each class. Here in Vol I, we look at the base classes, giving everything from a Lawful Neutral Champion to a Druid who makes the night their own, from a cleric and their animal companion to the most fashionable wizards you can imagine, come and take a look at 10 different subclasses as well as matching...   [click here for more]
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A Lurker's Subclasses, Vol II

A Lurker's Subclasses, Vol II


Could not stop at just one, could not leave out some of by favorite classes. Here in Vol II, we look at the classes from the Advanced Players Guide, Secrets of Magic, Guns and Gears, and the Dark Archive. Inside, find the Investigators who master magic and Divas amoung Witches, to Psychics powered by forgotfulness to Inventors on horseback, come and take a look at 10 different subclasses as well as...   [click here for more]
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Confluent Cavalier - Hybrid Study

Confluent Cavalier - Hybrid Study


Ride on, spellslinger. I know you've got places to be. Foresight shows us great potential in those who combine magic and steel. But further study must be done on those who weave spells, practice martial combat, and participate in mounted skirmishes... A Confluent Cavalry stampedes forth! The Confluent Cavalier hybrid study is for the magus on the go! This short...   [click here for more]
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Stamina Feats PF2e - Homebrew Inn

Stamina Feats PF2e - Homebrew Inn


Version 1.1.0 Release - 3 new feats: Mana Surge, Undying Resolve, and Adrenaline Casting! - Balance and flavor adjustments to the original 5 feats. Well met Pathfinders! Innkeeper Terra here bringing you today's latest brew, an expansion to PF2's Stamina Feats. Let's be honest, anyone who has run the Stamina variant rule wanted more options for their players to...   [click here for more]
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Adventurers in Golarion: The Solarian

Adventurers in Golarion: The Solarian


Command the power of the stars! Use martial techniques to attune to the cosmos, bringing forth incredible magical power! Balance the explosive, aggressive Photon Mode with the utility-oriented, defensive Graviton Mode! Unleash potent magical abilities in a manner entirely unique to the Solarian! This is an adaptation of Starfinder's Solarian class for Pathfinder Second Edition. As an adaptation,...   [click here for more]
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Treatise on Divinity: Magdh

Treatise on Divinity: Magdh


An expansion to the content on the Three; Magdh. Includes new player options including class options, spells, and a divine fighting technique. As well as GM advice on running Magdh and the religion surrounding her, and several new splinter religions as standard for the Treatise on Divinity series. The intent is to help to make Magdh's faith more three-dimensional in your campaigns and bring a little...   [click here for more]
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Order of the Opaline Tower

Order of the Opaline Tower


After finding an ancient magical tower with access to several locations on Golarion and throughout the multiverse, the Order of the Opaline Tower was formed. They provide an opportunity for research, defense, financial gain, and exploration across the world. Find out about this new organization providing adventurers with money and excitement. Author: Curtis Baum Artist: Regan Shupe System: Pathfinder...   [click here for more]
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Archetype: Soulcaller

Archetype: Soulcaller


A new archetype for followers of Pharasma! Soulcallers are martial devotees of the Lady of Graves uniquely granted the ability to harness latent energy from dormant souls in the Boneyard, using them to empower their own magical capabilities.  This PDF contains six new Feats as well as a new associated Focus Spell to use for your character to undertake the Soulcaller archetype. ...   [click here for more]
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Faith's Reward – Sarenrae (Preview)

Faith's Reward – Sarenrae (Preview)


Sarenrae’s faithful are spread throughout Golarion. From the heart of her worship in the Padishah Empire to those in the Crown of the World who revere her as Sister Cinder, she has a firm presence all around the world. Her followers bring justice against those who do evil, bring peace to the hearts and bodies of the innocent, and work tirelessly to redeem those who bring about harm. If you, like...   [click here for more]
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The High Flyer

The High Flyer


The High Flyer is an archetype for Pathfinder 2nd Edition inspired by the high flying maneuvers found in professional wrestling. Don your mask, climb to the top rope, and dive on in! ...   [click here for more]
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Treatise on Divinity: Bharnarol

Treatise on Divinity: Bharnarol


An expansion to the content on the empyreal lord Bharnarol. Includes new player options including class options, spells, and a divine fighting technique. As well as GM advice on running Bharnarol and the religion surrounding him, and several new splinter religions as standard for the Treatise on Divinity series. The intent is to help to make Bharnarol's faith more three-dimensional in your campaigns...   [click here for more]
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Bigg Riggs Skill Feats

Bigg Riggs Skill Feats


Hello Reader, I am a new writer that has been playing Table Top Roleplaying Games for about 6 years now and have always been amazed at how others have shared knowledge and creations with others and have enjoyed doing so myself. I made this creation to help not only be part of the community but to positively contribute to it as it has helped contribute to me and my games as well. As you figured this...   [click here for more]
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Beast Soul Druid | Class Archetype

Beast Soul Druid | Class Archetype


Tread the world as a master of shapeshifting, a Druid deeply connected to the wilds! A Class Archetype for Pathfinder 2nd Edition, Beast Soul Druids forego some of their spellcasting to deepen their connection to the forms they take on. Choose your own form, spend your nights shapeshifted, use Wild Shape from level 1 onwards, and no longer be limited by the size of your play area! All in a lightweight...   [click here for more]
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Spell Schools: Classifications for Rage of Elements

Spell Schools: Classifications for Rage of Elements


The Pathfinder Remaster removes the concept of the eight magical schools from the game. Accordingly, the spells introduced in Rage of Elements don’t specify which school they belong to. However, if you prefer to continue using the eight spell schools in your game, you can consult this list when using material from that book. Also, if for any reason you need to know the equivalent...   [click here for more]
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Down Through the Darklands! Bestiary

Down Through the Darklands! Bestiary


Down Through the Darklands! Bestiary A Pathfinder Infinite Bestiary for the Down Through the Darklands! Adventure Path. This bestiary contains over 40 pages of creatures including variant drow, deep gnome and gug for your Darklands-based campaigns! It also contains several creatures from previous editions including cytelish zombies and munavri, psychic sailors of the underground seas! ...   [click here for more]
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Treatise on Divinity: Pazuzu

Treatise on Divinity: Pazuzu


An expansion to the content on the demon lord Pazuzu, the king of wind demons. Includes new player options including class options, spells and feats for both the first and second editions of the Pathfinder Roleplaying Game. As well as GM advice on running Pazuzu and the religion surrounding him, and several new splinter religions as standard for the Treatise on Divinity series. The intent is to help...   [click here for more]
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Ironfang Invasion Backgrounds

Ironfang Invasion Backgrounds


Take on the Ironfang Legion in Second Edition! The Ironfang Invasion Adventure Path originally released for Pathfinder First Edition, allowing characters to take on the mighty forces of the Ironfang Legion. This product updates the campaign traits originally found in the Ironfang Adventure Player's Guide for 1E, converting the themes and abilities of the traits into a new...   [click here for more]
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Treatise on Divinity: Gruhastha

Treatise on Divinity: Gruhastha


An expansion to the content on the Vudran God Gruhastha. Includes new player options including class options, spells, and a divine fighting technique. As well as GM advice on running Gruhastha and the religion surrounding him, and several new splinter religions as standard for the Treatise on Divinity series. The intent is to help to make Gruhastha's faith more three-dimensional in your campaigns...   [click here for more]
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