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Tome of Psionics Fundraiser

Tome of Psionics Fundraiser


Hello, I need your help.  I am working on a "Remaster" of my book for Pathfinder 2e, that is bigger, better, and thoroughly suited for use when playing with the Pathfinder 2e Role-Playing Game.  The Tome of Psionics        Remastered and brought into the history and geography of the official Golarion setting. Also, I am using Adobe Indesign to prepare this and now...   [click here for more]
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Heresy of the Whispering Way

Heresy of the Whispering Way


"This information was once whispered, but now has been put to ink. The Whispering Way calls me Heretic. But knowledge was meant to be free." Heresy of the Whispering Way contains secrets once kept to the dread necromancers of Geb, mages of the Whispering Way, and perhaps Pharasma herself. Walk along the flipside of life, using powerful necromantic magics to claim your place in the...   [click here for more]
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The Abomination Vaults: Expanded

The Abomination Vaults: Expanded


This resource for GMs compiles a broad selection of ideas and content to be integrated in your Abomination Vaults game.  It includes: Expanded Roseguard lore and Roseguard-related content throughout the vaults Expanded lore and side quests for Otari NPCs Additional content suggestions for each level of the vaults A simple random encounter system with a custom-made table of encounters A festival...   [click here for more]
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Alchemical Specialists and Oddities | Class Expansion

Alchemical Specialists and Oddities | Class Expansion


Forego the general versatility of the original four Research Fields for a more specialised approach to alchemy! A ten-page supplement for the base Alchemist class, including four new Research fields, twenty new feats, and the arcane Potion Mixer archetype! Pathbuilder integration pending. Foundry VTT integration pending. ...   [click here for more]
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Way of the Trickster

Way of the Trickster


What started as a small homebrew archetype became this 8-page expansion for Pathfinder 2nd Edition. Inspired by real-life magicians and the Pathfinder 1st edition Trickster mythic path. This small expansion includes: Trickster Archetype an archetype with a little too many feats, all themed around trickery and breaking the rules of magic Trickster Themed Class Options A...   [click here for more]
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Alchemist Paper Pusher

Alchemist Paper Pusher


For the Alchemist tired of splashing themselves, but not afraid of a paper cut. The Paper Pusher Research Field gives players another way to try origami without taking the Origami Folder archetype. This is a companion piece to both the Origami Folder Archetype and the Ruby Phoenix Origami Team (forthcoming), which features the Alchemist Avrur. Contains only the Research Field details, including...   [click here for more]
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Heroic Crafting

Heroic Crafting


The greatest artisans in Golarion need an equally powerful crafting system to flex their skills! Heroic Crafting introduces variant crafting rules allowing for creating items in as little as an hour, foraging for materials in the wild, and salvaging old items to be recycled in future projects.  Additionally, 13 new skill feats and 8 new items will expand your crafters' abilities to unprecedented...   [click here for more]
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Inventor Retooled | Class Variant

Inventor Retooled | Class Variant


Unleash the true power of your creations! A seven-page supplement and modifier for the base Inventor class, designed around building up charge with a suite of class-specific actions then unleashing it into powerful unstable actions! Check out the Pathbuilder version here! Foundry VTT integration pending. ...   [click here for more]
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Hell's Rebels PF2 Conversion

Hell's Rebels PF2 Conversion


Welcome to the Hell' s Rebels Pathfinder 2E Adventure Path Conversion! Two years in the making, this little book has been my way of taking all of the work I did as a GM on the fly, polishing it and making it into something beautiful (I hope!). You will need to buy a physical or digital copy of the original adventure for Pathfinder 1st Edition, which details the story, major NPCs, maps and plot points...   [click here for more]
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Mythic Powers

Mythic Powers


Mythic Powers is a Pathfinder 2nd Edition sourcebook that brings a massive amount of new information for players and GMs alike, letting them incorporate mythic elements to their game, based off D&D 3.5 epic leveling, Pathfinder 1st Edition's mythic ststem, and the mythic system of Owlcat Games's Wrath of the Righteous video game. Featuring: 178 pages of content Epic leveling progressions for...   [click here for more]
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Mythic 2e

Mythic 2e


Give your players a mythic boost with Mythic 2nd edition! This  70 page conversion contains all mythic feats and paths, Archmage, Warrior (Champion), Guardian, Heirophant, Marshal, and Trickster. This pdf includes all 6 mythic paths and almost 400 mythic feats, features, and abilities and is phone scrolling friendly. If you enjoyed Mythic in 1e you'll love the unique abilities again in this conversion...   [click here for more]
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Investigators: Pivots and Complications

Investigators: Pivots and Complications


Dissatisfied with how your Investigator plays in combat? This booklet might be just the thing for you! Investigators: Pivots and Complications is a small rules supplement that gives your character a few new choices to make in battle without feeling like you wasted your turn Devising a Stratagem all the time. Like the roll you got? Gamble more on it! Dislike it? Replace it! This booklet contains...   [click here for more]
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Alchemist's Guide For Beginners

Alchemist's Guide For Beginners


Sometimes introducing people to TTRPG's can be hard and complicated and now it doesn't have to be. This guide comes with simplier wording and several sample alchemist's that really explore the alchemist's feat tree. ...   [click here for more]
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Summoner's Guide For Beginner's

Summoner's Guide For Beginner's


Summoners in Pathfinder 2e are the masters of the action economy and with this guide, you're going to be ready for anything! This guide comes with several notes, sample builds, and explaining new mechanics! ...   [click here for more]
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The Caring Necromancer

The Caring Necromancer


Not all necromancers view their undead minions as disposable cannon fodder.  Some view their creations as works of art, others view them as the closest thing they will ever have to children, and some just can’t stand the inefficiency of constantly having to restock their forces with fresh corpses.  Whatever their reasons, caring necromancers need magic that goes beyond the mere raising of corpses....   [click here for more]
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Legacy of the Storm Serpent

Legacy of the Storm Serpent


Follow in the footsteps of the illustrious Storm Serpent to learn the secrets of her long-lost fighting style. This supplement includes feats for Monk characters who pursue the Storm Serpent Style and a ritual for devout followers of the divine. Foundry VTT support included! ...   [click here for more]
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Homefinder: A Community Building Subsystem

Homefinder: A Community Building Subsystem


Let the World Grow with You Homefinder is a subsystem that provides a framework for downtime activities through an amenity system that is designed for townbuilding and organization-based campaigns. Features Resources of the community is kept simple and separate from adventuring resources to avoid micromanagement. Amenities are...   [click here for more]
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Apocryphal Archives: The Magus and Sorcerer

Apocryphal Archives: The Magus and Sorcerer


Apocryphal Archives: The Magus and Sorcerer features a host of new content for the Magus and the Sorcerer, including: 2 new Hybrid Studies: Unyielding Lance, a study that uses defense-shattering spearwork, and Whirling Steel, a fast and mobile study for dual-wielding 15 Magus Feats, including 1 for each hybrid study  The Eldritch...   [click here for more]
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Gone Fishing: A Fishing Subsystem

Gone Fishing: A Fishing Subsystem


It's a Fishing subsystem, only adding a mechanic and some tools and 1 weapon for thematics, does not contain a beastiary of fish as I do not have the knowledge to do such a thing justice, but may eventually do so and just add it to this product. Hope you enjoy and thank you for any patronage :> ...   [click here for more]
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Numerologist

Numerologist


If you know what this is you are probably crying tears of anguish or joy, if you dont know what this is, I'm sorry. Numerologist is a class archetype for pathfinder 2e made for the PaizoCon 2024 Game Jam with the theme of Educate, Entertain, and Inspire! It will Educate you on prime numbers, Entertain your friends with...   [click here for more]
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Pathfinder 2E Mythic Conversion

Pathfinder 2E Mythic Conversion


"Legend speaks of the coming of great heroes. As the darkness gathers and the forces of the underworld rise to swallow the land of the living, a few brave souls will hear the call to greatness. Their deeds will become the stories of our time, and their victories will be celebrated for centuries to come. Even now, they walk among us - unaware of the destiny that awaits them. The moment is almost here....   [click here for more]
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World Renditions - Bard Muses inspired by earth cultures!

World Renditions - Bard Muses inspired by earth cultures!


Beneath all worldly processes is a steady, beating rhythm; all bards know this, but few truly feel the pull of inspiration to explore the fundamentals of their magical knowledge to greater breadths. Within are a duo of unconventional muses inspired by breadths of real-world cultures, that might push your Bard to take their art in strange new directions; The Mute Muse, a mourner that...   [click here for more]
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Investigator's Guide For Beginners

Investigator's Guide For Beginners


Investigators are one of the most open-ended classes in Pathfinder 2e and with this guide, you're going to be ready for anything! This guide comes with several notes, sample builds, and explaining new mechanics! ...   [click here for more]
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Inventor Retooled | Pathbuilder Support

Inventor Retooled | Pathbuilder Support


Unleash the true power of your creations! Pathbuilder integration for my supplement of the same name for the base Inventor class, designed around building up charge with a suite of class-specific actions then unleashing it into powerful unstable actions! Check out the PDF here! Foundry VTT integration pending. ...   [click here for more]
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Hero Points Variant Rules

Hero Points Variant Rules


The Hero Point mechanic was introduced in Pathfinder 1e but was not that popular and mostly used it as a variant rule. A good one, for sure, it saved a lot of characters in small groups and added epic flavor to the campaigns that used it. Now, while Hero Points may be dropped from any game, they are now a default and a very popular rule. Despite this, their usage has become less flexible with fewer...   [click here for more]
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Advanced Languages & Literacy

Advanced Languages & Literacy


What if language mattered? This rules variant allows you to run a linguistically complex game and avoid the traditional binary choice of "I've never even heard of this language" and "I am a university literature professor in Elvish". The book separates scripts and written word from spoken languages, to make those ancient scrolls you find even more mysterious and alluring. But why? Traveling...   [click here for more]
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Automatic Spell Progression

Automatic Spell Progression


The most common use cases for Automatic Bonus Progression are to help avoid the "grindy" feeling of treasure in d20 games. Maybe you don't like the flavour/aesthetic of players using magic items as part of a "numbers treadmill" to keep up with monster AC, maybe you don't like the idea of magic items being commonplace instead of special and unique, or maybe you just really hate handing out treasure/gold...   [click here for more]
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Fists of the Ruby Phoenix Expanded

Fists of the Ruby Phoenix Expanded


A collection of homebrew content created while running the Fists of the Ruby Phoenix Adventure Path, including: Links to quickly access the Archives of Nethys page for every item & creature in the Adventure Path, 13 new teams from across Golarion, to fill out the list of 32 initial teams, Revised spells for each spellcasting NPC that make proper use of heightening, Influence statistics for...   [click here for more]
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Novel Options: Spellcrafting

Novel Options: Spellcrafting


What is Spellcrafting? A spellcasting system where you have to create your own spells, piece by piece Want to create a burst spell that inflicts the frightened condition and deals fire damage? Pick the Burst fundamental rune, the Fire effect rune, and the Scare effect rune and burn an appropriate level spell slot. Want to make a line of cold damage that blinds people? Pick the Line fundamental rune,...   [click here for more]
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Votefinder

Votefinder


Special Announcement: Through November 5, 2024, Votefinder will be available as a pay what you want title. All I ask in return is that if you have players at your table in the United States of America, you encourage them to vote in the upcoming election. I know many people in the United States are disillusioned. I know many are confused and...   [click here for more]
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Adventurers in Golarion: Mythic Heroes

Adventurers in Golarion: Mythic Heroes


Welcome to Mythic Adventures! This 20-page document contains everything you need to implement Mythic rules in your Pathfinder 2nd Edition game. Meant to be as easy to include on both the physical and virtual tabletop, this collection of 80+ Mythic Feats 8 Mythic Archetypes pulls from existing Pathfinder 2nd Edition material.  In addition, this product contains a short series of guidelines on including...   [click here for more]
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Blood-Writ Caster

Blood-Writ Caster


A simple spellcasting class archetype for Divine and Occult caster to be able use their own blood and hit points to increase the power or potency of their spells in a thematic but limited way. ...   [click here for more]
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Simple Starship Combat

Simple Starship Combat


A simplified replacement for Chapter 9 of the Starfinder Core Rulebook, intended for groups who aren't interested in poring over starship stats and who do not currently enjoy starship combat, but aren't ready to eliminate it entirely from their campaigns. Combat rules are just 2 pages (1 rules page, 1 actions page). Rather than taking separate roles and fighting over who gets to be captain and who...   [click here for more]
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Expanded Archetypes: Sterling Dynamo

Expanded Archetypes: Sterling Dynamo


This expansion of the Sterling Dynamo Archetype includes 27 feats and skill feats from levels 2-10, enabling a greater variety of use-cases and flavor. Grow healing fruits from your druid's wooden arm, or vent damaging steam from your fighter's mechanical tail! These feats expand on the 'operational time' mechanic introduced in the base Sterling Dynamo Archetype, introducing powerful Dynamo abilities...   [click here for more]
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Amorphic Adventurers

Amorphic Adventurers


Tired of fighting oozes? How about playing one? Amorphic Adventurers presents a brand new ancestry for anyone interested in playing as a sapient ooze with the ability to morph in humanoid shape. The options presented in this supplement will enable you to play something inspired by existing ooze monsters, an elemental amalgam, a lovecraftian alien or even...   [click here for more]
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Kineticist: Elements of Wisdom

Kineticist: Elements of Wisdom


Kineticist with a twist! The blaster class extraordinaire with two new ways to play! Multiclassing is here! Rules for characters of any class that want to dabble in the ways of the Kineticist. Get a kinetic focus, cast kinetic blast, learn infusions, all as your base class. Train as a Kinetic Knight! Extensive rules for the fan favorite 1e archetype. Build a suit of elemental...   [click here for more]
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Anima Archives: Adamantine Heart

Anima Archives: Adamantine Heart


Anima Archives: Adamantine Heart is a supplement for the Anima Knight class including two subclass ethoses, four new stances, and nine new feats, along with a smattering of lore, to make your magical strongman fantasies come to light! Options herein are themed around the magic of strength, and the stances and feats epitomize a warrior-mage who uses their magic to enhance their already formidable might...   [click here for more]
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Bands: A Minion System for Pathfinder 2e

Bands: A Minion System for Pathfinder 2e


Bands are a unique and interesting way to have minion creatures in your Pathfinder 2nd Edition game! The design for bands take inspiration from the classic 4th edition minion and Pathfinder Troop rules. The design is simple, easy to use, and works great at any table looking for easily killable mooks for their villains to use! ...   [click here for more]
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Arcadian Ancestries

Arcadian Ancestries


On the far-flung continent of Arcadia, numerous peoples unheard of to the people of the Inner Sea Region make their home. From the insectile industrialists known as the klinkoi to the elusive peace-loving sasquatches, from the idealistic and erudite syrinxes to the magically constructed wyrwoods, the idyllic countryside of Arcadia is full of unique opportunities for adventure. This PDF contains...   [click here for more]
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Factotum 2E

Factotum 2E


It is foolhardy to explore a dungeon alone. Those who attempt to do so quickly find that they lack the skills needed to get the job done. Sometimes, this can happen in larger parties as well. Enter the factotum, a archetype converted from 3.5  capable of mimicking the abilities of others and filling in when the need is greatest. After a lifetime of work, few can claim even a fraction of the versatility...   [click here for more]
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Streamlined Starship Combat Rules

Streamlined Starship Combat Rules


This .pdf contains a set of rules that can be used to streamline Starship combat. It was originally written for use with the Beginner Box, but has been updated to add compatibility for the Core Rules as well. It contains a set of combat rules, a guide for converting starships from the standard ruleset to this one, and a stat sheet for the converted starships. The rules are intended to be used for...   [click here for more]
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Starfinder Infinite: Holo-Fishing

Starfinder Infinite: Holo-Fishing


Holo-Fishing, a relaxing new vidgame experience from ambitious Brethedan company 'Zephyr Games' can be played on any comm unit, or even used to augment reality around you! Turn any stunning vista or evening a boring outdoor afternoon into a chance to experience some satisfying vidgame content. The holo-fish even vary in aesthetics depending on your location! Compare your high scores with friends or...   [click here for more]
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New Orcs on the Block players Guide

New Orcs on the Block players Guide


Players Guide to accompany the mini adventure New Orc on the Block, companion to the Orcs Strong Together product. This guide includes backgrounds, Meravon Gazetteer, and candidate information. This adventure is designed to supplement an ongoing campaign set on the Isle of Kortos. It is composed of 5 blocks that take place at 3rd, 5th, 7th, 9th, and 11th levels. The PCs will influence Axeside’s...   [click here for more]
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Vampire Hunter Archetype

Vampire Hunter Archetype


In dark places all across Golarion, undead creatures of the night seek to prey on the living. Among the most nefarious and intelligent of these horrors are the bloodsucking menaces known as vampires. Vampire Hunters dedicate themselves to the eradication of these creatures, leveraging the weaknesses of the undead to great effect. Though their methods vary, all vampire hunters are dedicated to this...   [click here for more]
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Honey for a Hornet

Honey for a Hornet


Calistria’s temple in Mivon is a place of abundant affection – at least, it is for those bearing gold. Unfortunately, Edmund Boyle was born penniless, the unwanted son of a temple prostitute. As the years pass, he finds few friends, much hardship, and a fierce devotion to the Goddess who extolls the virtues of revenge. When – after years at sea – his long-lost father returns to the temple...   [click here for more]
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Soybean Leshy Heritage

Soybean Leshy Heritage


Experience the power and versatility of soy with this new leshy heritage for Pathfinder Second Edition! ...   [click here for more]
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A Lurker's Subclasses, Vol III

A Lurker's Subclasses, Vol III


We take a break from Pathfinder and take to the stars with Starfinder, looking at the seven based classes. We have a wide veriety of subclasses, feats, and alternate class options today, whether it comes from mastering the use of sound to bringing religion to the more physical classes. And let us not forget options of various levels of technology, from Steampunk, to tech which is science fiction even...   [click here for more]
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Bigg Riggs Expanded Classes

Bigg Riggs Expanded Classes


Hello Pathfinder Community. This is my second book in an attempt to help contribute to our wonderful community. This time I have compiled a book container additional customization options for classes such as Muses for Bards, Instincts for Barbarians and a Style for the Swashbuckler. The product is pay what you want as I want enrich the community as it has constantly done for me. I am open to critique...   [click here for more]
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A Lurker's Subclasses, Vol IV

A Lurker's Subclasses, Vol IV


With the upcoming Tian Xia Lost Omens book, we bring you a special editions of A Lurker's Subclasses. Here, we look at East Asia, the nations of out world, and use the ideas to draft more Eastern-inspired subclasses. We have reprints of favorites, like the Samurai Champion and the Magistrate Investigator. We have some obvious additions, like Guru Clerics, Horselord Barbarians, and Ninja Archetype....   [click here for more]
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A Lurker's Subclasses, Vol I

A Lurker's Subclasses, Vol I


Come and explore the fruits of overthinking and obessiveness, A book devoted to creating a subclass for each class. Here in Vol I, we look at the base classes, giving everything from a Lawful Neutral Champion to a Druid who makes the night their own, from a cleric and their animal companion to the most fashionable wizards you can imagine, come and take a look at 10 different subclasses as well as matching...   [click here for more]
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