To become a blackguard is to mire yourself in powers born of the corrupt, the dark, and the fiendish. You make your dark oath to throw off the divine, to the destruction of your enemies, or to some deeply personal plight. Use your corrupting touch to heal yourself or your living allies, punish the sacrosanct and those that would get in your way, and harness evil itself in your blade to smite your adversaries.... [click here for more]
In the Impossible Land of Geb, the dead rise, literally and politically. Become a Revenant, an undead hunter driven by vengeance against the ones who killed them. The Revenant is unique, sating their undead hunger by relentlessly pursuing their quarry and forever having the knowledge that they cannot rest until their murderer does as well. Perhaps you will rise to the level of a Blood Lord, an advisor... [click here for more]
Be a true Ghost Eater by gaining Ghostly Jaws that can bite, grab, and devour your ethereal foes.
Discover what binds your foes to this plane, steel yourself against frightful presences, and become a container for haunts to protect your allies. Manipulate daylight into a weapon against shadows, meld into the darkness that ghosts call home, and even if you close your eyes, the ghost eater won't be... [click here for more]
Tales from the road is a series of four short adventures, each should take approximately 1-2 hours to play though. Each short adventure can be played separately as a short ‘one-shot’ adventure, or they can be easily dropped into an existing campaign as a break in the action; a reprive between major story beats in your world. If you, as a GM, don’t have enough material to cover a whole session,... [click here for more]