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Alchemist Paper Pusher

Alchemist Paper Pusher


For the Alchemist tired of splashing themselves, but not afraid of a paper cut. The Paper Pusher Research Field gives players another way to try origami without taking the Origami Folder archetype. This is a companion piece to both the Origami Folder Archetype and the Ruby Phoenix Origami Team (forthcoming), which features the Alchemist Avrur. Contains only the Research Field details, including...   [click here for more]
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The Abomination Vaults: Expanded

The Abomination Vaults: Expanded


This resource for GMs compiles a broad selection of ideas and content to be integrated in your Abomination Vaults game.  It includes: Expanded Roseguard lore and Roseguard-related content throughout the vaults Expanded lore and side quests for Otari NPCs Additional content suggestions for each level of the vaults A simple random encounter system with a custom-made table of encounters A festival...   [click here for more]
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Curse of the Crimson Throne Second Edition Conversion Guide

Curse of the Crimson Throne Second Edition Conversion Guide


A complete Pathfinder Second Edition conversion for the Curse of the Crimson Throne Adventure Path! What started as a basic conversion and later became a two year long passion project is now available. This conversion requires you to own a copy of the Curse of the Crimson Throne: Anniversary Edition Adventure Path. This guide is an encounter-by-encounter guide and is intended to be used as a supplement...   [click here for more]
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The Longnight Before Krampus

The Longnight Before Krampus


While Irrisen is no stranger to winter storms and tumultuous weather, the town of Tahm's Praerie finds their normal Longnight festivities barred to the indoors on account of an unprecedented storm. The villagers do their best to celebrate the evening with candles and hearts alight, providing refuge for you and your party among warm fire and company. However, despite the festivities, something darker...   [click here for more]
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Runelords in a New Age: A Return of the Runelords 2e Conversion

Runelords in a New Age: A Return of the Runelords 2e Conversion


A complete conversion of the Return of the Runelords Adventure Path into Pathfinder Second Edition. What began as one GM's extensive notes have now been made available for all. This conversion guide requires you to own the original, six book Adventure Path by Paizo. This guide provides an encounter-by-encounter supplement to the original Adventure Path.  This conversion guide provides a full conversion...   [click here for more]
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Heroic Crafting

Heroic Crafting


The greatest artisans in Golarion need an equally powerful crafting system to flex their skills! Heroic Crafting introduces variant crafting rules allowing for creating items in as little as an hour, foraging for materials in the wild, and salvaging old items to be recycled in future projects.  Additionally, 13 new skill feats and 8 new items will expand your crafters' abilities to unprecedented...   [click here for more]
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Hell's Rebels PF2 Conversion

Hell's Rebels PF2 Conversion


Welcome to the Hell' s Rebels Pathfinder 2E Adventure Path Conversion! Two years in the making, this little book has been my way of taking all of the work I did as a GM on the fly, polishing it and making it into something beautiful (I hope!). You will need to buy a physical or digital copy of the original adventure for Pathfinder 1st Edition, which details the story, major NPCs, maps and plot points...   [click here for more]
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Advanced Languages & Literacy

Advanced Languages & Literacy


What if language mattered? This rules variant allows you to run a linguistically complex game and avoid the traditional binary choice of "I've never even heard of this language" and "I am a university literature professor in Elvish". The book separates scripts and written word from spoken languages, to make those ancient scrolls you find even more mysterious and alluring. But why? Traveling...   [click here for more]
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Mythic Powers

Mythic Powers


Mythic Powers is a Pathfinder 2nd Edition sourcebook that brings a massive amount of new information for players and GMs alike, letting them incorporate mythic elements to their game, based off D&D 3.5 epic leveling, Pathfinder 1st Edition's mythic ststem, and the mythic system of Owlcat Games's Wrath of the Righteous video game. Featuring: 178 pages of content Epic leveling progressions for...   [click here for more]
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Investigators: Pivots and Complications

Investigators: Pivots and Complications


Dissatisfied with how your Investigator plays in combat? This booklet might be just the thing for you! Investigators: Pivots and Complications is a small rules supplement that gives your character a few new choices to make in battle without feeling like you wasted your turn Devising a Stratagem all the time. Like the roll you got? Gamble more on it! Dislike it? Replace it! This booklet contains...   [click here for more]
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Mythic 2e

Mythic 2e


Give your players a mythic boost with Mythic 2nd edition! This  70 page conversion contains all mythic feats and paths, Archmage, Warrior (Champion), Guardian, Heirophant, Marshal, and Trickster. This pdf includes all 6 mythic paths and almost 400 mythic feats, features, and abilities and is phone scrolling friendly. If you enjoyed Mythic in 1e you'll love the unique abilities again in this conversion...   [click here for more]
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Sarenite Options (Preview)

Sarenite Options (Preview)


Sarenrae’s faithful are spread throughout Golarion. From the heart of her worship in the Padishah Empire to those in the Crown of the World who revere her as Sister Cinder, she has a firm presence all around the world. Her followers bring justice against those who do evil, bring peace to the hearts and bodies of the innocent, and work tirelessly to redeem those who bring about harm. If you, like...   [click here for more]
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Summoner's Guide For Beginner's

Summoner's Guide For Beginner's


Summoners in Pathfinder 2e are the masters of the action economy and with this guide, you're going to be ready for anything! This guide comes with several notes, sample builds, and explaining new mechanics! ...   [click here for more]
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Investigator's Guide For Beginners

Investigator's Guide For Beginners


Investigators are one of the most open-ended classes in Pathfinder 2e and with this guide, you're going to be ready for anything! This guide comes with several notes, sample builds, and explaining new mechanics! ...   [click here for more]
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New Orcs on the Block players Guide

New Orcs on the Block players Guide


Players Guide to accompany the mini adventure New Orc on the Block, companion to the Orcs Strong Together product. This guide includes backgrounds, Meravon Gazetteer, and candidate information. This adventure is designed to supplement an ongoing campaign set on the Isle of Kortos. It is composed of 5 blocks that take place at 3rd, 5th, 7th, 9th, and 11th levels. The PCs will influence Axeside’s...   [click here for more]
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Bands: A Minion System for Pathfinder 2e

Bands: A Minion System for Pathfinder 2e


Bands are a unique and interesting way to have minion creatures in your Pathfinder 2nd Edition game! The design for bands take inspiration from the classic 4th edition minion and Pathfinder Troop rules. The design is simple, easy to use, and works great at any table looking for easily killable mooks for their villains to use! ...   [click here for more]
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Honey for a Hornet

Honey for a Hornet


Calistria’s temple in Mivon is a place of abundant affection – at least, it is for those bearing gold. Unfortunately, Edmund Boyle was born penniless, the unwanted son of a temple prostitute. As the years pass, he finds few friends, much hardship, and a fierce devotion to the Goddess who extolls the virtues of revenge. When – after years at sea – his long-lost father returns to the temple...   [click here for more]
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Legacy of the Pearl Prerogative: A Ruins of Azlant 2e Conversion

Legacy of the Pearl Prerogative: A Ruins of Azlant 2e Conversion


A complete conversion of the Ruins of Azlant Adventure Path into Pathfinder Second Edition. What began as one GM's extensive notes have now been made available for all. This conversion guide requires you to own the original, six book Adventure Path by Paizo. This guide provides an encounter-by-encounter supplement to the original Adventure Path.  This conversion guide provides a full conversion...   [click here for more]
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Crypt of the Everflame Pathfinder 2E Conversion

Crypt of the Everflame Pathfinder 2E Conversion


This is a conversion of the Pathfinder 1E module "Crypt of the Everflame" to Pathfinder 2E.  Effort has been taken to keep the encounter level and difficulty the same as the orginial, and to use similar monsters when possible.  Includes both XP and Milestone leveling. ...   [click here for more]
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Novel Options: Spellcrafting

Novel Options: Spellcrafting


What is Spellcrafting? A spellcasting system where you have to create your own spells, piece by piece Want to create a burst spell that inflicts the frightened condition and deals fire damage? Pick the Burst fundamental rune, the Fire effect rune, and the Scare effect rune and burn an appropriate level spell slot. Want to make a line of cold damage that blinds people? Pick the Line fundamental rune,...   [click here for more]
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A Family Matter

A Family Matter


An Exciting New Piece of Pathfinder Fiction When an elderly paladin of Iomadae is called to confront an ancient family curse, he will need more than a strong sword arm if he's to keep his loved ones safe. Pitor was humming a hymn under his breath when a purple crack fractured its way across the empty space at the rear of the temple. One moment there had been nothing. The next, a sickly light...   [click here for more]
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Adventurers in Golarion: Mythic Heroes

Adventurers in Golarion: Mythic Heroes


Welcome to Mythic Adventures! This 20-page document contains everything you need to implement Mythic rules in your Pathfinder 2nd Edition game. Meant to be as easy to include on both the physical and virtual tabletop, this collection of 80+ Mythic Feats 8 Mythic Archetypes pulls from existing Pathfinder 2nd Edition material.  In addition, this product contains a short series of guidelines on including...   [click here for more]
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Bigg Riggs Expanded Classes

Bigg Riggs Expanded Classes


Hello Pathfinder Community. This is my second book in an attempt to help contribute to our wonderful community. This time I have compiled a book container additional customization options for classes such as Muses for Bards, Instincts for Barbarians and a Style for the Swashbuckler. The product is pay what you want as I want enrich the community as it has constantly done for me. I am open to critique...   [click here for more]
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Kineticist: Elements of Wisdom

Kineticist: Elements of Wisdom


Kineticist with a twist! The blaster class extraordinaire with two new ways to play! Multiclassing is here! Rules for characters of any class that want to dabble in the ways of the Kineticist. Get a kinetic focus, cast kinetic blast, learn infusions, all as your base class. Train as a Kinetic Knight! Extensive rules for the fan favorite 1e archetype. Build a suit of elemental...   [click here for more]
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Simple Starship Combat

Simple Starship Combat


A simplified replacement for Chapter 9 of the Starfinder Core Rulebook, intended for groups who aren't interested in poring over starship stats and who do not currently enjoy starship combat, but aren't ready to eliminate it entirely from their campaigns. Combat rules are just 2 pages (1 rules page, 1 actions page). Rather than taking separate roles and fighting over who gets to be captain and who...   [click here for more]
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Unofficial Kyyduh, Iconic Evolutionist

Unofficial Kyyduh, Iconic Evolutionist


Herein is presented an unofficial interpretation of Kyyduh, the iconic evolutionist, from Starfinder. Built as a very mobile ranged combatant, Kyyduh uses their incredible adaptability and flexibility to change their form and tactics to fit any situation on the fly. Complete statistics for Kyyduh are provided, ready to play, at levels 1, 4, and 8. Read more about Kyyduh and their backstory on the...   [click here for more]
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Anima Archives: Adamantine Heart

Anima Archives: Adamantine Heart


Anima Archives: Adamantine Heart is a supplement for the Anima Knight class including two subclass ethoses, four new stances, and nine new feats, along with a smattering of lore, to make your magical strongman fantasies come to light! Options herein are themed around the magic of strength, and the stances and feats epitomize a warrior-mage who uses their magic to enhance their already formidable might...   [click here for more]
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Amorphic Adventurers

Amorphic Adventurers


Tired of fighting oozes? How about playing one? Amorphic Adventurers presents a brand new ancestry for anyone interested in playing as a sapient ooze with the ability to morph in humanoid shape. The options presented in this supplement will enable you to play something inspired by existing ooze monsters, an elemental amalgam, a lovecraftian alien or even...   [click here for more]
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Khed - City at the Crossroads

Khed - City at the Crossroads


Welcome to Khed! This gazetteer details the Akitonian city of Khed, providing a look at: The geography and layout of the city. The political and societal landscape. Conflicts and threats, both internal and external. Notable locations and residents. ...   [click here for more]
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Player Session Notes

Player Session Notes


A simple, with minimal decoration, printables and online note-taking system for player sessions.  Currently Contains:  PDF Version (college-ruled, wide-ruled, color version, black and white version) .docx for Word Google Docs version  Word and Google Doc versions include instructions for keeping all session notes within a single document. Does not currently Contain:...   [click here for more]
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End of Days Game Master's Guide

End of Days Game Master's Guide


Hail heroes! The end of days is nigh!  Deep in the earth lies the seed of a primordial alien being, long incubated in the deepest part of the planet!  The time has come for it to complete its life cycle and break free.  following the trail of an ancient artifact, you must race across all of Golarion, collectng the lost lore of many cultures - and unlock the secrets that will prevent  THE...   [click here for more]
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The High Flyer

The High Flyer


The High Flyer is an archetype for Pathfinder 2nd Edition inspired by the high flying maneuvers found in professional wrestling. Don your mask, climb to the top rope, and dive on in! ...   [click here for more]
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Exploration Activity Tracker

Exploration Activity Tracker


This activity tracker will help you keep an eye on what everyone is doing during exploration scenes and help you remember the benefits they should receive when combat breaks out. Contains versions formatted for Letter and A4 paper, each in full color and black and white for easier printing. ...   [click here for more]
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Streamlined Starship Combat Rules

Streamlined Starship Combat Rules


This .pdf contains a set of rules that can be used to streamline Starship combat. It was originally written for use with the Beginner Box, but has been updated to add compatibility for the Core Rules as well. It contains a set of combat rules, a guide for converting starships from the standard ruleset to this one, and a stat sheet for the converted starships. The rules are intended to be used for...   [click here for more]
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The Farmers Feud

The Farmers Feud


As a GM, there are times you need to fill in potential gaps in your homebrew campaigns or official adventure paths. Welcome to the Dungenerates series of Sighed Quests. Adventurers may complain about the tasks, but there is gold.  A paid gig is a paid gig. ...   [click here for more]
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Treatise on Divinity 2e: Mahathallah

Treatise on Divinity 2e: Mahathallah


This is a port from the 1e version! The other gods will be ported as time allows. An expansion to the content on the queen of the night Mahathallah, the Dowager of Illusions. Includes new player options including class options, feats, traits, magic items, and a divine fighting technique. As well as GM advice on running Mahathallah and the religion surrounding her, and two new splinter religions as...   [click here for more]
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The Parade Must Wait

The Parade Must Wait


The Parade Must Wait is a one shot adventure for 10th level PC's. The events of the one shot take place in the Mwangi Expanse, and cover two hectic battles in route to rescue a nobleman's son.  ...   [click here for more]
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Starfinder Infinite: Holo-Fishing

Starfinder Infinite: Holo-Fishing


Holo-Fishing, a relaxing new vidgame experience from ambitious Brethedan company 'Zephyr Games' can be played on any comm unit, or even used to augment reality around you! Turn any stunning vista or evening a boring outdoor afternoon into a chance to experience some satisfying vidgame content. The holo-fish even vary in aesthetics depending on your location! Compare your high scores with friends or...   [click here for more]
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Treatise on Divinity: Neshen

Treatise on Divinity: Neshen


An expansion to the content on the empyreal lord Neshen, the knight of the steel lash. Includes new player options including class options, spells, and a divine fighting technique. As well as GM advice on running Neshen and the religion surrounding him, and several new splinter religions as standard for the Treatise on Divinity series. The intent is to help to make Neshen's faith more three-dimensional...   [click here for more]
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Treatise on Divinity 1e: Besmara

Treatise on Divinity 1e: Besmara


An expansion to the content on the goddess Besmara, the pirate queen. Includes new player options including class options, spells, and a divine fighting technique. As well as GM advice on running Besmara and her faith, and several new splinter religions focused on the pirate queen; to make her faith more three-dimensional in your campaigns! Pay what you want; the more it earns, the more incentive...   [click here for more]
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Treatise on Divinity 2e: Jerishall

Treatise on Divinity 2e: Jerishall


This is a port from the 1e version! The other gods will be ported as time allows. An expansion to the content on the primal inevitable Jerishall, the lord of gravity. Includes new player options including class options, spells, and a divine fighting technique. As well as GM advice on running Jerishall and the religion surrounding them, and several new splinter religions as standard for the Treatise...   [click here for more]
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Treatise on Divinity 2e: Zyphus

Treatise on Divinity 2e: Zyphus


This is a port from the 1e version! Zyphus is the last treatise to be ported from 1e to 2e, all future treatises will include both 1e and 2e content simultaneously. An expansion to the content on the god of accidental death; Zyphus, the grim harvestman. Includes new player options including class options, spells, a divine fighting technique, new poisons, and much more. As well as GM advice on running...   [click here for more]
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Found in Darkness - Dungeon Crawl Adventure

Found in Darkness - Dungeon Crawl Adventure


This is a one-shot adventure compatible with Pathfinder Second EditionThe scenario is designed for level 2 PCs but can be played with PCs leveled 1-3. The adventure is setting neutral and will work as a great starting point or it can be easily inserted into an ongoing campaign. The adventure includes an 11-page pdf and a label-free battle map.  Adventure Overview: Last...   [click here for more]
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Treatise on Divinity 2e: Brigh

Treatise on Divinity 2e: Brigh


This is a port from the 1e version! The other gods will be ported as time allows. An expansion to the content on the goddess Brigh, the whisper in bronze. Includes new player options including class options, spells, a divine fighting technique, a prestige class, and much more. As well as GM advice on running Brigh and her faith, and several new splinter religions focused on the mother of invention;...   [click here for more]
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Stamina Feats PF2e - Homebrew Inn

Stamina Feats PF2e - Homebrew Inn


Version 1.1.0 Release - 3 new feats: Mana Surge, Undying Resolve, and Adrenaline Casting! - Balance and flavor adjustments to the original 5 feats. Well met Pathfinders! Innkeeper Terra here bringing you today's latest brew, an expansion to PF2's Stamina Feats. Let's be honest, anyone who has run the Stamina variant rule wanted more options for their players to...   [click here for more]
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MAP - Lands of the Linnorm Kings

MAP - Lands of the Linnorm Kings


The map is barren without any of the locations, which can be added, from the "Lands of the Linnorm Kings". I've wanted to provide any future DMs that are going to use the map with the freedom they might need. Depending on the pull/success and based on the demand. I will consider modifying it for future use and with more "eye candy", however, this might be a future project or none at all. Do let me...   [click here for more]
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A Lurker's Subclasses, Vol I

A Lurker's Subclasses, Vol I


Come and explore the fruits of overthinking and obessiveness, A book devoted to creating a subclass for each class. Here in Vol I, we look at the base classes, giving everything from a Lawful Neutral Champion to a Druid who makes the night their own, from a cleric and their animal companion to the most fashionable wizards you can imagine, come and take a look at 10 different subclasses as well as matching...   [click here for more]
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Shirranukkah: A HoloDays Adventure Toolkit

Shirranukkah: A HoloDays Adventure Toolkit


Happy Shirranukkah! This product includes: Adventure Background Shirranukkah Lore and Background "Time to save Shirranukkah!" Adventure NEW vehicle: Hyper Sleigh 2 NEW items: grenade gloves and spell cache chip NEW enemy: Reveler Cultist "The Story of the Rewelcoming," a short science fiction prose by Mike Logan (that's...   [click here for more]
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Treatise on Divinity: Pazuzu

Treatise on Divinity: Pazuzu


An expansion to the content on the demon lord Pazuzu, the king of wind demons. Includes new player options including class options, spells and feats for both the first and second editions of the Pathfinder Roleplaying Game. As well as GM advice on running Pazuzu and the religion surrounding him, and several new splinter religions as standard for the Treatise on Divinity series. The intent is to help...   [click here for more]
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Treatise on Divinity 1e: Brigh

Treatise on Divinity 1e: Brigh


An expansion to the content on the goddess Brigh, the whisper in bronze. Includes new player options including class options, spells, a divine fighting technique, a prestige class, and much more. As well as GM advice on running Brigh and her faith, and several new splinter religions focused on the mother of invention; to make her faith more three-dimensional in your campaigns! Check out the other...   [click here for more]
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