Unleash the Power of Dragons!
Dragonkin are the scions of dragons, drawing upon their draconic lineage for great power. Lost Omens Ancestries: Dragonkin presents a new versatle heritage for the second edition of the Pathfinder Roleplaying Game. The versatile heritage allows characters to tap into their draconic potential to breathe fire, grow deadly claws, take flight with... [click here for more]
The Minotaur Ancestry; mighty, proud, and now implemented in Pathfinder 2e. Members of this bull-headed ancestry are large and in charge, commanding presences in staterooms and battlefields alike. Play a minotaur if you want to be the largest of your companions, show the world a different perspective of their storytime monsters, or even if you want to be that cunning beast.
Included in this product:... [click here for more]
Banned from the Boneyard is an expansion on the necromantic concepts laid forth in The Book of the Dead. As a member of the necromancer class, you practice magical arts forbidden to even the most faithful of clerics, the most studious of wizards, the cunningest of thaumaturges, and the wisest of druids. Learn the secrets of Geb, Kabriri, Urgathoa, and even the Whispering Way; just some of... [click here for more]
Presenting the Volume of the Vanguard, a Pathfinder Second Edition class portraying the most stalwart combatants.
The Vanguard class is a heavy defender, from their rock-solid core to their reactions to negate incoming damage or punish a foe trying to ignore them. From steel mountains who sacrifice their mobility to pack a devastating whallop to warlords providing a commanding presence for their allies,... [click here for more]
For the Pathfinder Roleplaying Game 2nd Edition
Three seemingly unrelated events have brought Golarion’s drakorin into greater focus: A strange affliction strikes sorcerers in and around Thuvia before spreading to other parts of the world; a band of overzealous dragonkin leave Triaxus only to get in over their heads; and reptilian younglings are being hatched with draconic origins unlike any their... [click here for more]
For the Pathfinder Roleplaying Game 1st Edition.
Technology exists to varying degrees across Golarion; from the automatons of the Jistka Imperium, to dwarven, gnomish, and even goblin tinkerers throughout Absalom, Arcadia, or New Thassilon. The Inner Seas and beyond are rife with individuals who just need a good idea and a hint of technology to get them started down the path of the inventor.
Heroes... [click here for more]
For the Pathfinder Roleplaying Game 1st Edition
Three seemingly unrelated events have brought Golarion’s drakorin into greater focus: A strange affliction strikes sorcerers in and around Thuvia before spreading to other parts of the world; a band of overzealous dragonkin leave Triaxus only to get in over their heads; and reptilian younglings are being hatched with draconic origins unlike any their... [click here for more]